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Fantasy action-RPG Soulframe is open to all players for a limited time, with a new dark progression path, wolf mounts, and a Warsongs origin quest on the way

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Soulframe, the fantasy action-RPG from Warframe creators Digital Extremes, is getting wolf mounts, a Warsongs quest, and a new Vadagar progression path or "Pact" that transforms your "Envoy" character into the lovechild of Soulcalibur's Ivy and Tim Curry's Hexxus from Fern Gully. Unfamiliar with both of those? Think ichor-slathered bone warrior with whipsword. The Vadagar class addition is intriguing because it sees you channelling the powers of the Ode, Soulframe's space-faring, spellsong-controlled enemy faction, who are trying to harvest or corrupt all the world's resources and wildlife.

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Jagmas
1 hour ago
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Round Rock, Texas
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Why Andrea Cruz From Marshals Looks So Familiar

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Andrea Cruz is one of the main characters in Marshals, and a fresh (yet familiar) face to the Yellowstone universe. Here's where you recognize the star from.

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Jagmas
2 hours ago
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Round Rock, Texas
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'Surprised there was anyone left to post this': Fans react as The Elder Scrolls Online debuts seasonal content days after hundreds laid off from studio

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For the first time ever, seasonal content is here for The Elder Scrolls Online. Return of the Thieves Guild, its inaugural season, has launched for the long-running MMO, something you'd expect fans would be all abuzz for—if not for the fact that ZeniMax Online Studios has been gutted as part of the mass layoffs at Xbox this week.

Yeah, the timing on this one ain't great. The developer of the MMO, which has reportedly generated over $2 billion in its lifetime, has been hit especially hard. We learned this week that ZeniMax Online lost 213 employees this week, which when combined with more layoffs over the past 12 months, means the studio has lost more than half of the development team of TESO.

So, it's not surprising that this massive content drop has been met with little discussion of the season itself. Instead, players have mostly been sending well-wishes to the affected development team members—occasionally with a bit of ire for Microsoft.

"Surprised there was anyone left to post this," one commenter said in response to the Steam announcement of the season's launch. "So sorry for you guys. Hope you can keep the game going. Or better yet, find independence from MS."

"Heartbroken for all the developers who were laid off," said another. "Wishing the best for everyone. ♥️Hopefully this vicious cycle will end one day"

"ESO has wonderful, passionate developers behind it and to lose them breaks my heart!" another commenter wrote.

"To all those who got laid off, thanks for all the content you gave us, 5000 hours and counting," said another.

Not everyone was quite as polite. "May whoever fires talented people like you BURN IN HELL along with all of Microsoft," one commenter said. "I hope those who lost their jobs find companies more worthy of your talent."

The Return of the Thieves Guild trailer on YouTube got a similar reaction: not many people talking about the trailer itself, but mostly expressing warm sentiments to the developers.

"Like everyone else at Bethesda, you guys don't deserve what has happened to you, and I am very sorry," one commenter said. "Stay strong and keep up the good work."

Even non-fans were sympathetic: "I'm sorry, even though I wasn't that into ESO you guys deserved better," said another commenter. "I hope everyone affected by the layoffs lands on their feet."

And yes, there was a bit of chatter about the new season and how it looks—yet even those sentiments were still typically focused on the people who make the game.

"This game and all the work you've put into creating such engaging and beautiful art, content, and stories has brought my friends and I a lot of joy over the years," a YouTube commenter said. "I always look forward to hopping on and seeing what's new—there is literally something for everyone in this game. Can't wait to see what you all come up with next, I'm happy to keep supporting and I hope everyone that was cruelly and needlessly laid off finds great opportunities in their future."

And of course, a few in the YouTube comments were a little snarkier about the mass-layoffs from Microsoft, particularly in regard to the poorly-timed launch of Return of the Thieves Guild.

"Media guy must have scheduled this before he was banished to the shadow realm," the top comment reads.

"You can tell there's meant to be a voice-over here," a commenter said, "but bro got fired before he had the chance."

"I would say Microsoft is out there being the real thieves guild," another said, "but the thieves guild still values people's lives over profit."

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
2 hours ago
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Round Rock, Texas
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It’s Not Just You, Everyone Is Mad At Roku’s Horrible Update

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Roku Bad

Stop fucking things up just to shove more ads and algorithm nonsense into my face
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Jagmas
2 hours ago
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Round Rock, Texas
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Big Walk Is Destined To Be Your Next Big Co-Op Obsession

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Often my job involves playing games before they come out. Sometimes, this means I'll come away feeling like I've just played the next big thing. That's one of the most exciting parts of my job, really, and it happened yesterday; I'm certain Big Walk is the next big thing. 

Developed by Untitled Goose Game's House House, Big Walk is a two- to 12-player co-op game in which you explore a huge island full of puzzles and secrets. Playing in first-person as vaguely human-like, customizable avatars, you and your group will solve all sorts of puzzles in a game that is perhaps most reminiscent of Peak, but ultimately does a lot of things in its own special way. 

Big Walk drops you onto its island setting with virtually no hand-holding. There's a colorful gymnasium area you'll start in that tutorializes the game's mechanics to whatever extent you want to learn them. You can interact with buttons, pick up objects, hold them over your head, kick them away, perform a number of hand signals, and…that's about it. Whenever you're ready, you can leave this area and begin exploring a world without quest markers.

In their place, you'll see hints of landmarks you may want to investigate--a colorful structure downhill, a train track built along a mountainside, a footbridge built over the ocean. What awaits you is completely unknown, but the game's nonlinear path and gentle nudges make magic happen.

Sometimes while exploring, you'll bump into progress-stoppers. In a demo my kids and I played together, we came upon a machine that seemed inoperable until we inserted four somewhat egg-shaped objects into their designated spots. We concluded these items behaved like batteries, and that once all four were inserted, the nearby key would become obtainable. So we set out to find these "eggy things," as we took to calling them during our demo, and to figure out where to bring the key.

https://www.youtube.com/watch?v=c_uvpWSlBV0

In one tucked-away corner of what was effectively the tutorial island, we found a button. Pressing it turned on a red light far away, and using a nearby monocular showed us that the same button also opened a glass case containing our first eggy thing. With that in mind, my son set off to retrieve it as darkness fell over the island, and I kept pressing the button to signal where he should go. Since he was far away, we no longer had the benefit of proximity chat, a feature that has made games like Big Walk so immersive and fun recently. The same is true of Big Walk.

My son grabbed the eggy thing and danced with it, as my daughter and I took turns looking through the monocular, thrilled to have gotten over our first obstacle. We celebrated and reconvened together as a trio, in search of our next eggy thing. Big Walk's way of telling you basically nothing means every triumph feels even greater. You aren't beating missions; you're happening upon discoveries.

It's the same unguided approach an open-world RPG so often demonstrates and benefits from, but remolded into a co-op world where physics, proximity chat, and a bit of comical failure--or even some playful undermining of your group's goals--are key ingredients. Without a doubt, this is going to be the next great hangout game.

I don't want to spoil any other puzzles, so instead I'll say it's a game designed on two simple pillars: walking and talking, routinely challenging you to adapt when things like your freedom of movement, ability to communicate, and the physical space in which you stand are altered. Each problem demands a solution, and finding one is incredibly rewarding, but the stumbles along the way are their own kind of highlight. 

The smaller puzzles we solved for each eggy thing eventually led to a bigger puzzle. That then opened up more of the island, including a tutorial finish line where we could write messages on whiteboards we could carry, perhaps to be used in the future to communicate across great distances. Puzzles also scale for each team size, meaning a full-size group of 12 may benefit from sending out smaller squads in different directions, but will also likely need to convene as one big party to collect more eggy things and get past some of the game's obstacles, as they'll take on different shapes than what we saw as a trio. 

Unlike a lot of the best friendslop games, Big Walk has a definitive ending, which is said to be reachable in about 12-20 hours. That seems to translate to dozens of puzzles to solve, many paths to explore, and countless ways to goof off. It comes out on August 4 for PC, PS5, and Switch 2, and I would bet all of my eggy things that it goes viral. My kids and I had a blast with it, and we left our demo so excited to get back to the full game to see what awaits us farther down the path of our big walk.



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Jagmas
2 hours ago
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Round Rock, Texas
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‘Supergirl’ Is The Worst-Earning DC Movie Since 2004’s ‘Catwoman’

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Supergirl isn't just a bomb, it's one of the worst-earning DC movies ever, at least in the last 22 years. Maybe even more, adjusting for inflation.

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Jagmas
2 hours ago
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Round Rock, Texas
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