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Clive Barker's Hellraiser: Revival hands-on: The first good Hellraiser game?

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As a lifelong fan of Clive Barker’s Hellraiser mythos, I’m cautiously enthusiastic about its first “true” game adaptation, Clive Barker's Hellraiser: Revival, after spending an hour hands-on with the game. Saber Interactive’s new first-person shooter horror game feels a bit like BioShock Lite that's been slathered in the leather, latex, blood, sex, and gore the Hellraiser franchise is infamous for.



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Jagmas
2 hours ago
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Round Rock, Texas
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Spider-Man actor Tom Holland reveals his Spider-Man replacement pick

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Earlier in June, Spider-Man: Brand New Day star Tom Holland once again alluded to being ready to walk away from playing the Marvel Cinematic Universe hero he's embodied since 2015's Captain America: Civil War. "I would love to be a part of setting up the next chapter," he told Empire. "Whatever that looks like, I don’t know. But if I could do what [Robert] Downey [Jr.] did for me, then I would be so content swinging off into the sunset."



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Jagmas
2 hours ago
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Round Rock, Texas
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Fatekeeper PC Performance Analysis & Tuning Guide – How To Get The Best Experience On PC

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A knight clad in armor stands on a fiery terrain beneath the text 'Fatekeeper: PC Performance Analysis & Tuning Guide'.

With Unreal Engine 5 games becoming increasingly common on PC, it is always interesting to see which developers can actually tame Epic Games’ state-of-the-art engine rather than simply brute-forcing their way to good visuals at a massive performance cost. Fatekeeper is a very interesting case in that regard. THQ Nordic and Paraglacial’s dark fantasy first-person RPG is still in a very early access state, so it would be unfair to judge it as if it were a finished product. However, from a technical standpoint, Fatekeeper already manages to stand out as one of the most impressive Unreal Engine 5 releases […]

Read full article at https://wccftech.com/how-to/fatekeeper-pc-performance-analysis-tuning-guide-how-to-get-the-best-experience-on-pc/



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Jagmas
2 hours ago
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Round Rock, Texas
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Dev releases one of the year's best shooters, entire team is laid off less than a month later: "A decision that was completely outside of our control"

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On May 21, 2026, relatively unknown studio Kwalee Labs launched its cosmic horror bullet hell shooter Luna Abyss after seven long years of development. It seemed like people liked it quite a lot, but less than a month later, the entire development team has been laid off and the studio has been shut down.

At the time of writing, Luna Abyss has 86% positive Steam reviews and a "generally favorable" 81 rating on Metacritic, and if those metrics aren't convincing enough, GamesRadar+'s own Austin Wood called it "amazing." Unfortunately, the game's positive reception wasn't enough to save the entire Kwalee Labs team from being made redundant.

Studio CEO Hollie Emery announced the sad news on LinkedIn (thanks, Game Informer), expressing appreciation for players and directing potential recruiters to team members who are now looking for jobs.

"We're enamoured by the love and support it received both by our industry and critically by journalists and media," Emery says. "Whilst we faced many challenges along the way, it has been the highlight of our careers - and we are incredibly proud that it has finally seen the light of day (thank you to everyone who believed in us!).

"Unfortunately as of yesterday, the entire team has been made redundant; a decision that was completely outside of our control. As a result, the entire team are available for work as of today."

Luna Abyss character stares with red eyes and pale skin

(Image credit: Kwalee Labs)

As I wrestle with flashbacks from Tango Gameworks' closure in 2024 shortly after the release of the excellent rhythm-based action Hi-Fi Rush, it's safe to say good reviews haven't been a reliable safety net for developers for quite some time now. Emery doesn't get into the specifics of Kwalee Labs' closure in her announcement, but I'm gonna go out on a limb and say it didn't meet sales expectations. The game was a day-one Game Pass drop and player counts on that platform aren't available, but data from SteamDB paints a frankly abysmal picture.

Luna Abyss puts you in the unfortunate shoes of a prisoner named Fawkes who's sent to explore an abandoned megastructure deep beneath the surface of the mimic moon Luna in search of technology left there by a lost colony. Ominously, "every move you make will be overseen by your artificial prison guard named Aylin," according to the game's official description.

You can still buy the game on all of the usual platforms for a modest price of $29.99. Sadly though, the likelihood of a sequel is extremely low now.

From Borderlands 4 to Battlefield 6, the best FPS games of 2025 are high-octane, frenetic experiences.



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Jagmas
4 hours ago
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Round Rock, Texas
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'World of Warcraft Camelot' is a mysterious new branch of the MMO that Blizzard fans are convinced is the first real evidence of a remixed WoW Classic

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A new version of World of Warcraft was just discovered and it's called "World of Warcraft Camelot". Instead of some kind of Arthurian spin-off, however, the dataminer who found it theorizes that it's just a codename for an enhanced version of World of Warcraft Classic.

Dubbed "WoW Classic Plus" by hopeful players over the years, this hypothetical version of the MMO would branch off from the original and become something new based on something old—just like Old School Runescape.

Wowhead dataminer Stiven found licenses for two versions of "World of Warcraft Camelot" on Blizzard's servers, suggesting that it will have multiple editions available to purchase. They also said that this branch of WoW is on the July 2006 patch that introduced a raid you might remember from the viral Leroy Jenkins video.

That happens to be the same patch a version of WoW was mysteriously running on last year. With BlizzCon coming up in September, it would make sense for Blizzard to start testing WoW Classic Plus so that it's ready to be playable on the show floor. Not to mention that it recently invited a bunch of WoW Classic streamers to its offices in Irvine to see something new under an NDA.

Blizzard has a track record of letting things slip by way of their internal server updates. Most WoW players know to start preparing for a new patch when a PTR server shows up on there. And sometimes big announcements, like Diablo 4's new paladin class, are accidentally leaked by poorly named internal builds.

At this point, WoW Classic Plus has been talked about so much that it would be hard to imagine Blizzard won't give it a shot. It already dabbled with the idea of mixing things up with the original MMO via Season of Discovery, and it's hinted that something similar could happen again.

With WoW Classic's popularity waning these days as the MMO gets closer and closer to catching up with the regular version, a WoW Classic Plus could be Blizzard's solution to the problem. I'd like to see it try because playing a version of the game without the conveniences of modern WoW always puts me off of it. I'd be way more inclined to try something that isn't so beholden to the kind of suffering players went through a decade ago.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
6 hours ago
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Round Rock, Texas
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Guild Wars 3 Won’t Have “Hidden” Subscriptions Like Battle Passes

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Guild Wars 3, the next MMORPG from developer ArenaNet, won't have a paid subscription, and it won't include battle passes or other paid seasonal systems, either.

In a blog post, studio head Colin Johanson outlined the core pillars ArenaNet is focused on when it comes to creating the third entry in the Guild Wars franchise, freshly announced as part of Summer Games Fest 2026. One of those key pillars is something that has been a main focus of every Guild Wars title--no subscription fee, one of the key ways Guild Wars has always set itself apart from other MMOs.

"When Guild Wars launched in 2005, that wasn't the norm," Johanson said. "Subscription fees were a core part of the MMO model. Choosing not to have one wasn't just a pricing decision; it was a statement about accessibility and long-term value. We carried that forward into Guild Wars 2, and it remains just as important today."

https://www.youtube.com/watch?v=ITPzxITngqA

How Guild Wars 3 will differ is that it won't feature any kind of subscription. Johanson said subscriptions in many live-service games or MMOs have evolved to be "hidden" inside "optional packages that obfuscates the subscription from the player." He described things like paid battle passes and seasonal reward tracks as systems that are effectively a subscription in a new form.

"When we say Guild Wars 3 won't have a subscription fee, we mean it," Johanson said. "No monthly fees and no battle pass subscription fees. Just buy the game and play when you want. If we earn your trust and you feel we're delivering experiences you love, we'll have expansions and other things you can buy from us if you think they're worth the investment."

Johanson also made clear Guild Wars 3 won't feature any pay-to-win elements. Players will, however, be able to spend money to gain "visual distinction and offer more ways to express themselves." Additionally, Johanson said players will be able to spend money on account-related services and time-saving convenience items, but that those who spend money will never have "an unfair advantage over players who spend time."

Other key areas ArenaNet is focusing on for Guild Wars 3 includes respecting the time and investment of players, as Johanson said the team knows there are more choices when it comes to what to play than ever before. The team wants to create a "new take on the MMO" that doesn't feel like a second job, as many MMOs are often described, and can be enjoyed regardless if someone is playing every day or only a few hours a week. 

As for what Guild Wars 3 will actually play like, Johanson is keeping details vague for now, but said it will fall somewhere in between Guild Wars and Guild Wars 2. He said the team is asking, "What does the next evolution of an MMO look like right now?" in a time when the line between MMO and live-service games continue to be blurred. The answer ArenaNet came up with is for Guild Wars 3 to be smaller scale compared to the "giant-scale experiences" found in Guild Wars 2 but larger than the mostly instanced content of the original Guild Wars.

"Guild Wars 3 lands near the middle of the MMO spectrum, which supports the goals we have for our movement and combat systems," Johanson said. "While it fits the definition of an MMORPG significantly more than Guild Wars Reforged does, it doesn't try to replicate the large-scale gameplay pillars that so uniquely define Guild Wars 2."

Not much else is currently known about Guild Wars 3, though a beta is set for Fall 2027. It's slated to release on both PC and PlayStation 5. Those interested in being among the first to take the game for a spin can sign up on the game's official website.



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Jagmas
7 hours ago
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Round Rock, Texas
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