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Kojima says his Sony split was amicable and they both still love us very much

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You do not, as a rule, see studios respond to rumours, reports, and speculation, but a recent Bloomberg report that Sony dropped Physint, Kojima Productions' upcoming stealth game, because it was overbudget and kept missing deadlines must have rankled the studio a little, because it released the statement above yesterday to quell fears.

To quell fears of what? Well, mostly that the relationship between Hideo Kojima and Sony has gotten as bad as the relationship between Hideo Kojima and Konami, his erstwhile employer. Sure, says the studio, they might have split on Physint, but it was amicable. They'll probably even still spend Christmas together.

Meanwhile, Xbox has swooped in for an easy PR win: picking up the cheque for Physint's continued development. All's well that ends well? We'll see.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
18 minutes ago
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Round Rock, Texas
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Resident Evil is the best videogame movie because Bryan sucks

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My God, they've done it. We're finally in the era when videogame movies can actually be good. Not just good for a videogame movie, or "It's good, but here are 50 caveats." It's simply brilliant. And Resi's lovably feckless protagonist Bryan is the primary reason. But before I dive in, I need to warn you about something.

Yep, this is going to be spoiler city. Spoilers for days, folks! Spoilers as big as your head—if your head is exceedingly large. So I'm going to give you ample time to stop scrolling. I am here to protect you.

Resident Evil (2026) trailer still - Austin Abrams pulling on a touque

(Image credit: Sony Pictures)

(Image credit: Sony Pictures)

Bryan from Resident Evil putting on a hat

(Image credit: Sony Pictures)

You must have stopped scrolling by now, right?

Bryan from Resident Evil putting on a hat

(Image credit: Sony Pictures)

OK, this is your last chance to avoid spoilers, folks!

Bryan from Resident Evil putting on a hat

(Image credit: Sony Pictures)

OK, great, I am now free to spoil the heck out of this excellent movie. Hurray!

The best thing filmmaker Zach Cregger did with Resident Evil was leave the heroes in the games. Bryan is not a hero. He's not skilled with firearms like Leon, nor does he have huge, rock-punching arms like Chris. He's just a tired dork trying to complete his last job of the night.

Bryan is not some stand-in for the protagonists we know and love—he is effectively a Resident Evil player, transported into a Resident Evil crisis. He's a more specific kind of everyman, one who reflects Resi fans.

His ear-demolishing screams, his silly mistakes, his complete lack of knowledge about firearms (he has used them in videogames), his cowardice and ineptitude—all of these traits transform Resident Evil from the over-the-top action movies we're normally stuck with into a survival horror romp that you can laugh at.

His cowardice and ineptitude aren't even that noteworthy, in that it's how most of us would react in this situation. He's as cowardly and incompetent as the average Resident Evil player would be if they were thrown into an actual apocalypse. This means his mistakes and near misses aren't frustrating. We're not sitting there thinking, "I could do better". Instead we empathise. I'm not judging you. I'd suck at this too.

That said, he does fuck up a lot. For your convenience, here's a list of his dumb mistakes:

  • He lies about having tire chains so he can make a quick buck, inadvertently putting the whole world at risk.
  • Instead of focusing on the ice-covered road, he keeps looking at his phone, leading to his first accident.
  • He shoots at a t-Virus victim, but instead hits his own vehicle several times, stranding himself in a field.
  • He drops a ladder that he needs five seconds later, resulting in a nasty fall.
  • He taunts an aggressive dog, which then reveals itself to be a mutant.
  • He wastes ammo on a padlock even after realising it can withstand a blast from a shotgun.
  • He totals his stolen vehicle seconds after getting it by trying to ram a gate.
  • He tries to pick up a mutated child even after he's seen a lot of shit. It ends badly.
  • Instead of shooting the gestalt t-Virus mutant, he shoots the ground right next to his feet.
  • He fails to load a clip several times, and once he finally does it, he shoots his new gun inside a vehicle.
  • He accidentally shoots an Umbrella employee in the leg instead of saving him.
  • When he finally, miraculously, makes it to the Raccoon City hospital, he gives up because the lifts don't work.
  • Even after being told to use the stairs, his laziness gets the better of him after four flights. He finds a working lift and uses it. Again, it ends badly.

(Image credit: Sony Pictures Entertainment)

Damn, Bryan, you are bad at this. Cregger said he had to cut out a lot of the humour because test audiences found it too funny, but Resident Evil still left me laughing constantly. Not because it's full of incongruous gags. It's a pure horror movie rather than a comedy-horror romp. But the situations Bryan finds himself in, and the way he keeps fucking up, it's a gas.

Resident Evil is at its best early on, and I know it lost some folk when Bryan started to transform into a badass. He survives a collapsing lift, weaponises an acid-spewing mutant, deftly makes it across a vertigo-inducing chasm, and then he uses his final bullet in the coolest way possible. He becomes an absolute boss.

But I'm convinced this is in keeping with the movie's tone.

Bryan looks at the burning hospital from the street

(Image credit: Sony Pictures)

This is what it's like to play Resident Evil—at least if you're me. I tend to spend the first couple of hours jumping out of my skin whenever I see a shadow or hear a footstep. I'm a wreck. My shooting is panicked, my screams are frequent, and I spend a great deal of time hiding. But by the end of these games I am able to embody Leon, Chris, Jill, Ethan and all the rest. I am a grizzled survivor pulling off impossible stunts.

Resident Evil doesn't just ask, "How would a Resident Evil player handle a real t-Virus outbreak?" It also attempts to capture the actual experience of playing the games. And it does so incredibly skillfully.

This is why it's the best videogame movie. Even though it features none of the familiar faces and takes plenty of liberties, it ends up feeling more authentic than a movie that's aiming for a 1:1 recreation of Resident Evil 2. It tries something different, and in doing so it ends up being a canny recreation of the Resi experience. And on top of that, it's simply a great horror movie. If you don't care about Resi, it's still going to be a hoot.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
18 minutes ago
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Round Rock, Texas
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Pantheon apologizes for early access wipe delay, says it will happen ‘when it’s ready’

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For those who have followed the dramatic twists and turns of Pantheon: Rise of the Fallen’s early access period, it’s no secret that the fantasy MMO announced and then failed to perform a major game wipe this past spring. So what happened? In a frank blog post, the devs at Visionary Realms apologized for the […]
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Jagmas
18 minutes ago
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Round Rock, Texas
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Dark Souls 2 now has seamless co-op, from the same creator as Elden Ring's

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Thanks to the tireless work of modder 'Yui,' we've seen seamless co-op added to Elden Ring, Dark Souls, Dark Souls 3, Nightreign, and even FromSoftware's oft-forgotten mecha series, Armored Core (in this instance, Fires of Rubicon specifically). After a year and a half of work, Yui's adding Dark Souls 2 to that list, with the [...]



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Jagmas
52 minutes ago
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Round Rock, Texas
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Silent Hill: Townfall Can't Match the Stellar Reviews of 2025's Silent Hill f

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Konami's latest experiment with the Silent Hill horror series is almost upon us. Reviews for Silent Hill: Townfall — a Scottish-set, first-person game made by Observation developer Screen Burn — broadly welcome Konami's commitment to expanding the series' horizons with new locations and gameplay styles, although it's less of a hit with critics than last year's Silent Hill f.



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Jagmas
53 minutes ago
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Round Rock, Texas
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WoW devs surprised to find pure liquid nostalgia is popular

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World of Warcraft: Forever's beta has been utterly rammed with server issues—issues that I'm pleased to say were fixed in relatively short order, and one I certainly don't resent anybody for. What does jump my eyebrows up my head is the fact that its developers are shocked that the game's popular.

For those not in the know, Forever's essentially Classic+. A version of the game as it was back in 2004, but with a bunch of changes made not to modernise it, but to make that old school vision better. Over 1,000 extra quests, new zones, redesigned talented trees, new racial abilities, and some major improvements to lighting.

It's pure, distilled liquid nostalgia. A fat, juicy worm for shmucks (like me) to chomp onto and be shocked when there's a hook in our mouth—a fact that apparently completely disarmed the beta's development team: "AHMAGERD, this game is 20 years old, how do you still suck at this!?!" Rhetorically asks Tom Ellis, senior game producer, on X:

"Heh, fair enough, short answer is, this is our BETA PTR environment stack, it's not a production stack by a long, long, long, long, long, long shot. Betas for WoW aren't usually huge meter movers so this environment just isn't that powerful. This led to the first problem you saw today."

An image of the WoW: Forever beta, where dozens upon dozens of new characters flood the starting zone.

(Image credit: Blizzard)

From the dev's end, nothing was amiss when players were being booted out after a long queue time: "We were hitting the BGS metering system that protects their services from falling over under extreme load. Our tiny little REGIONAL [server] with its two connections that were trying to login A LOT of users, even though it was nowhere near capped on CPU, was completely screwing the math that system was using. We scaled that 2 to an 8 and immediately the flood gates opened once again."

Ellis adds that this is completely unprecedented: "First time anyone's seen it kick in when there wasn't an obvious CPU issue to go along with it. 20 years, always something new."

You can read the full post for the technical mumbo jumbo, but the point is, it's all working better now: "Right now things are incredibly smooth for the first few hours of a public beta, Classic teams watching and fixing anything blocking that comes up but we're otherwise pretty much done for the night, enjoy!"

Josh Greenfield, also a senior game designer, commented: "The craziest numbers I've seen in 17 years working at Blizzard and almost eight years on classic. We've got something really special here."

And you know what, I'm inclined to agree. Forever has me in a chokehold. I've both had rose-tinted goggles forcibly drilled into my face, and I've been genuinely impressed by the changes made already. Forever crawled out of an alternate universe where the modern MMO was never invented, and all the inconvenience and friction of the past was conserved, but not entirely left to burn you.

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight



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Jagmas
1 hour ago
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Round Rock, Texas
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