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Grammys 2026: How Kendrick Lamar, Bad Bunny & More Made History

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Kendrick Lamar accepts award at Grammys 2026 The hits—and history—just keep coming at the Grammys 2026. In fact, the Trevor Noah-hosted ceremony at Los Angeles' Crypto.com Arena on Feb. 1 introduced awards for Best Album Cover and Best...
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Jagmas
3 hours ago
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Round Rock, Texas
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Steam’s Invite-Only Shooter Deadlock Is Quietly Becoming An Absolute Monster

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Deadlock

With its latest update, Valve's secretive MOBA is really starting to define itself

The post Steam’s Invite-Only Shooter <i>Deadlock</i> Is Quietly Becoming An Absolute Monster appeared first on Kotaku.



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Jagmas
8 hours ago
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Round Rock, Texas
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21 years after release, Guild Wars 1 just got an 'Ironman' mode inspired by a venerable community-driven challenge

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Guild Wars might look indistinct among the many MMOs that arrived in the wake of World of Warcraft's genre-defining heyday, but it has relatively little in common with WoW or even EverQuest, the Iron Age big dog in the massively multiplayer space. It's a unique blend of deckbuilding and ARPG-esque adventuring where you can team up with other players in town hubs across different campaigns—a setup so unique it's still drawing a crowd over two decades, a very different sequel, and a big modernization update later.

It's not an easy game. But, the question always goes, how can I make this harder on myself? An update arrived Jan. 28 with the answer: Melandru's Accord. "Inspired by the community-driven Ironman challenge," the new game mode will require that players earn all their skills and items without the relief of player trading or mercenaries (special NPC helpers that copy character builds and gear).

The full list of restrictions can be perused in the patch notes, but suffice it to say it's similar to the self-found modes you can try in World of Warcraft: Classic Hardcore and Old School RuneScape. If you're the kind of stiff who likes to smugly muse about how RPGs used to be more hardcore, this is all you.

The patch comes bearing other gifts as well: improved touch screen support for Steam Deck users, UI tweak, and faster progression when playing the original Prophecies campaign in Reforged mode. Skill costs are down, mission XP is up, and some quests will award more gold for your trouble.

It's another reason to play the original Guild Wars, which is worth considering whether you have fondness for old-school MMOs or not. There's still not much like it, especially given its absorbing setting and excellent multi-classing system that rewards tinkering and experimentation. And hey, if you decide to go in blind with Melandru's Accord ticked on, you can, as the patch notes declare, "be awesome."

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
8 hours ago
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Round Rock, Texas
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GTA Online adds three new pedestrian odd jobs and invites players to explode each other for Valentine’s Day

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Things just can’t really ever be completely normal in Grand Theft Auto Online, can they? On the one hand, the latest update is letting players take on completely typical vocations among its pre-existing odd jobs, but then on the other hand its Valentine’s Day event is about blowing each other up into meat confetti. No […]
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Jagmas
8 hours ago
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Round Rock, Texas
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'We need to get the funniest person we can possibly find': Helldivers 2's lead writer had seven days to cast John Helldiver, the face of the game's beloved intro cinematic

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Helldivers 2's gleefully unsubtle satire of American jingoism begins mere moments after you launch the game, as the community-named John Helldiver's squeaky-clean suburban life is torn apart in front of him by a giant insect. "You could be next," he warns. "That is, unless you make the most important decision of your life."

Millions of players answered the Super-Earth Spokesperson's call to spread Managed Democracy throughout the galaxy, and to celebrate the game's two-year anniversary, Arrowhead has released a "Dev Tales" video that explains how voice and motion capture actor Craig Lee Thomas was cast in the role.

Russ Nickel, the game's former lead writer, explains in the video how the cinematic came about: "The script went off sort of into the abyss and I didn't hear anything for awhile, and then I found out it was gonna shoot in a week." The animation studio behind the cinematic, Goodbye Kansas, planned to use an actor based in Sweden for the role—"perfectly good," by Nickel's estimation, but for John Helldiver, they needed "to get the funniest person we can possibly find."

The studio was fine with that, granted they could find someone in seven days. Nickel scrambled to call "everyone in LA who I'd ever met who I knew had worked in casting."

Thomas recalled in the video how fast it all happened, from self-tape to motion capture. "I was like, 'Jesus, they are moving fucking quick on this!' And the next day they were like, 'You have a passport, right?'"

The rest is history, and Thomas reckons he's particularly well-suited to the role. "The sort of performative, jingoistic, 'Hey, I'm the cheesiest, most insincere,' that thing, is something that I always have fun doing. I know it's something that I sort of walk into just with the way I look. I describe it as, like, this is my part to lose," he explained in the video.

You can learn more behind-the-scenes tidbits in the full video, which the description states will "kick off a month of anniversary surprises."

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
8 hours ago
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Round Rock, Texas
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2 days after promising it was still 'worthy of your investment,' the most successful Kickstarter MMO ever was canceled and its team laid off: 'The developers and staff acted in good faith and deserved better'

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Early access MMO Ashes of Creation has reportedly ceased development, and the entire team behind it at Intrepid Studios has been laid off. With nearly $3.3 million raised in a 2017 campaign, Ashes of Creation was the crowdfunding platform's most successful MMO fundraiser, and one of its most successful videogame campaigns overall.

On Saturday, January 31, the game's official Discord was abuzz over rumored firings and resignations at Intrepid. Community lead Margaret Krohn revealed she had been laid off on LinkedIn, and in reply to a comment on the post, Krohn wrote: "I don't know how they would make it when the heart and soul of the product, the amazing dev team, was all laid off."

Intrepid founder and former creative director, Steven Sharif, offered more explanation in the face of the panic and speculation on the Discord server. "I can make a limited statement in my personal capacity and not on behalf of the company, regarding the situation," Sharif wrote. "Control of the company shifted away from me, and the Board began directing actions that I could not ethically agree with or carry out. As a result, I chose to resign in protest rather than lend my name or authority to decisions I could not ethically support. Following my resignation, much of the senior leadership team resigned. Following those departures, the Board made the decision to issue WARN Act notices and proceed with a mass layoff.

"I cannot responsibly speak to further details at this time due to ongoing legal and governance matters. What I can say is that the developers and staff acted in good faith and deserved better than the uncertainty they are now facing. I am incredibly dismayed by the situation."

The cancellation follows five years of closed backer Alphas, growing discontent among players, and a number of core issues that appear to have grown acute in the past year. Ashes of Creation was not doing well, but all signs point to the final cancellation/layoff decision having been shockingly abrupt.

I can make a limited statement in my personal capacity and not on behalf of the company, regarding the situation. Control of the company shifted away from me, and the Board began directing actions that I could not ethically agree with or carry out. As a result, I chose to resign in protest rather than lend my name or authority to decisions I could not ethically support. Following my resignation, much of the senior leadership team resigned. Following those departures, the Board made the decision to issue WARN Act notices and proceed with a mass layoff.

(Image credit: Intrepid Studios)

On January 29, "A Director's Letter to the Citizens of Verra" was shared to the Ashes of Creation website. The post acknowledged long-simmering issues like bots, cheating, bugs, and poor performance, but promised a continued commitment to building "something ambitious, durable, and worthy of your investment." Intrepid also announced a February 13 development update stream to "walk through our Q1 plans and outline the next steps for Ashes of Creation."

"Verra is still growing," the post concludes. "We remain deeply committed to making it a world worthy of your time, your stories, and your belief." The "Director's Letter" title implies Sharif's authorship, but it signs off as being from "the Ashes of Creation Team."

This letter, plus the rapid deluge of layoff news on the evening of January 31st, reads to me like the team was still working and planning for the future right up to the point of resignations and layoffs. But even before its more recent issues, Ashes of Creation appeared troubled. It's been nine years since it was Kickstarter funded, and five since its first playable alpha. Former PCG guides writer Sarah James wrote that its player-driven systems were not yet coming together in that alpha, and found Ashes of Creation lacking a clear direction.

Even earlier, former PCG reporter Steven Messner was circumspect of Ashes of Creation's ambitious promises while crowdfunding, and also called attention to a referral marketing program it was running in breach of Kickstarter terms of service.

Regardless, Intrepid put effort and manpower into making this game for more than a decade⁠—Sharif's LinkedIn page shows him founding the company in 2015. Ashes of Creation's ultimate demise appears tied to familiar failings: Overambition, lack of direction, and the contentious relationship between creatives and profit-driven investors. Regarding that last point, I am left wondering what unethical measures by the board were the final straw for Sharif.

Steven's conclusion from his own investigation nine years ago feels strangely prescient now, though. "There’s potential for something great, but the risks feel greater too," he wrote. "Anyone thinking of supporting Ashes of Creation prior to launch, whether through Kickstarter or any other means, should think carefully before proceeding."

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
8 hours ago
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Round Rock, Texas
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