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Netflix Signs Global Deal For British True Crime Podcast ‘Outlore With Eleanor Neale’

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EXCLUSIVE: Netflix is going deeper into the podcast world. The streamer has a struck an exclusive global deal to host Outlore with Eleanor Neale, the widely-followed true crime podcast out of the UK. Outlore, which Eleanor Neale started in 2018, has more than 500 million views on YouTube and over 2.8 million subscribers. It began […]

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Jagmas
29 minutes ago
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Round Rock, Texas
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144 New Sci-Fi, Fantasy, and Horror Books Coming Out in September

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New releases from Leigh Bardugo, Tananarive Due, Alice Hoffman, Ken Liu, Josh Malerman, China Miéville, Emily St. John Mandel, and many more.

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Jagmas
30 minutes ago
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Round Rock, Texas
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CD Projekt Red never considered charging for The Witcher 3 remaster, and says expansion Songs of the Past came from a couple of "happy accidents"

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Polish developer CD Projekt Red apparently never considered charging players for the recently revealed Remastered edition of The Witcher 3, and it has explained more about how the expansion Songs of the Past came to be, citing a couple of "happy accidents".

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Jagmas
31 minutes ago
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Round Rock, Texas
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Oops, looks like the Logitech X3 Superstrike has leaked on Amazon and the rapid trigger gaming mouse will have +50% battery life

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I was just as surprised as anyone to hear word back in July that we could see another Logitech Superstrike gaming mouse this year. The first one, the G Pro X2 Superstrike, only launched a few months ago, and yet rumours suggest the X3 Superstrike will be revealed later this month during the Logitech G Play event. And now, given an Amazon video attributed to Logitech Canada (via Jakeu on X), this seems all but confirmed.

I'll be attending G Play, so hopefully I'll get to see the new mouse in person, but I haven't actually been told what I'll be seeing there yet. Given this video, though, it's gotta include the new Superstrike, right?

Previous leaks and rumours suggested an X3 Superstrike that has the option of an all-black colourway (excluding some white accents) or a pink-and-black design. The video on Amazon confirms both of these. These previous rumours had also claimed the new version would have an upgraded controller, plus some tweaks to the haptic-inductive trigger system (HITS).

The HITS system is, of course, the main draw to the Logi Superstrike. The induction technology allows for adjustable actuation and rapid trigger, effectively allowing you to lessen the latency between deciding to click and actually clicking. The haptic system means you get the feeling of a click when you click, despite the differing actuation levels.

In the video, a new chipset and "upgraded" sensor are confirmed, the latter of which allows for an an additional 4,000 DPI, up to 48,000. But in addition to this, there are a couple more interesting claims. First is that we'll be seeing an extra +50% battery life, up to 135 hours from the original Superstrike's 90 hours at 1,000 Hz polling. Second is that the mouse will apparently have "refined weight and balance."

A screenshot of the Logitech X3 Superstrike from a Logitech Canada Amazon video.

(Image credit: Amazon, Logitech Canada)

This last point is something a fair few people should be happy about, because some people didn't like the weighting of the X2 Superstrike. Logitech managed to shave off enough weight to keep it to around 60 g despite the new HITS system, but this made it quite front-weighted. Hopefully "refined weight and balance" means a more even distribution. And I might be piping up a fool's hope, here, but if some extra grams can be shaved off, then even better.

At any rate, it looks like we shouldn't have long to wait to find out. Maybe Logi will also do something about those mushy side buttons. In my book, that would truly leave the X3 Superstrike in top standing for competitive gaming.



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Jagmas
1 hour ago
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Round Rock, Texas
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Kratos actor Christopher Judge says he read for the God of War TV show, but thinks Dave Bautista is "going to be great"

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Kratos actor Christopher Judge says he did indeed read for the role in Prime Video's God of War TV show, but has "no desire" to take it on and nothing but well wishes for newly cast actor Dave Bautista.

"I did read for it! It was so hard for me to memorize my lines, which I never had a problem with," Judge told Collider. "And that was my mind and body starting to tell me, 'You don't want to do this.' I was one of the leads of Stargate at 33 to 44 and then stopped. Now, at 62, to be the lead, I just have no desire to live that way again."

Judge played Jaffa warrior Teal'c in the sci-fi series Stargate, with his tenure spanning some 211 episodes across 1997-2007. In 2022, he became the second actor to provide the voice and motion capture for Kratos in the God of War video game sequel God of War Ragnarök.

The Prime Video TV show adaptation has been off to a slightly rocky start, with a first-look photo of Kratos being heavily criticized by fans and actor Ryan Hurst, only for Hurst to be recast after suffering a severe injury on set. Hurst was replaced with Dave Bautista, best known for his tenure as Drax the Destroyer in James Gunn's Guardians of the Galaxy film series.

As it stands, the official God of War cast includes Ed Skrein as Baldur, Ólafur Darri Ólafsson as Thor, Mandy Patinkin as Odin, Teresa Palmer as Sif, Max Parker as Heimdall, Sonya Walger as Freya, and Alastair Duncan as Mimir.

"With Ryan, I thought that was absolutely the right choice," Judge continued. "He's played all the games. He's a gamer and new father; like, who better? Then when he got hurt, it was like, are they going to take time to read with and call people back? So when I heard the name of Bautista, I thought, 'Didn't he just lose like 100 pounds?' So I hope he's going to be great. I think he's going to be great. I just hope it doesn't cause any health issues to put back on all that weight."

God of War does not yet have a release date. For more, check out the new PS5 games on the horizon, plus all the new TV shows coming your way in 2026 and beyond.



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Jagmas
1 hour ago
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Round Rock, Texas
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Dwarf Fortress creator says we have a natural lean towards human-made stories, but 'but we're all going to be very sorely tested in the coming years' by AI

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Dwarf Fortress has an endless capacity for telling stories. It's a game built on procedural generation, and any longtime player'll be able to spin up a dozen yarns about some absurd thing that happened to their gaggle of miners.

Just look at a headline from our own Lincoln Carpenter: "Dwarf Fortress forensic specialists blame mysterious case of spontaneous human combustion on a historical artifact that suddenly remembered it's four times hotter than the surface of the sun." What a beauty.

Anyway, this sort of puts the lie to the idea that generative AI will be the first advent of something that can tell infinite stories, always and forever—because Dwarf Fortress has been doing that without a single LLM for its entire existence. Point being, if you want something that can tell infinite stories, you're probably best off giving us the tools to do that, rather than the finished product itself.

Speaking to PC Gamer's Joshua Wolens at Gamescom 2026, co-creator Tarn Adams gets a little into it while talking about how they decide whether a simulation's worth it to layer on top of the game: "If you feel like you've played through it yourself a bunch, and you're like, 'oh, that was cool. That's a good beat,' and you're seeing a little narrative forming? Then you know it's going to work."

Adams talks about a hypothetical in which a meeting of dwarven barristers is interrupted by a very rude dog that comes in and bites someone—not even particularly strange, by Dwarf Fortress standards. Asking him as to why we find these emergent, mechanics-based stories so endearing (as opposed to AI slop, which hasn't yet produced a notable story people seem to like), Adams responds:

"Well, I mean, [you like human stories] because you're a human, and you resonate with things that other humans have done because there's a common experience at just the barest basic level.

"You can't always tell," Adams admits. "And that's part of the trick, right? That's what a Turing style test is, right? Can you tell the human spark that's in there? And when you fail a Turing Test as a human, meaning that you got confused by a robot … maybe that's credit to the robot, or maybe that's discredit to you. I don't know which one, but we're all going to be very sorely tested in the coming years as we're surrounded by such matter."

It's an interesting way to look at a Turing Test—not whether a computer can act as intelligently as a human, but whether a computer can replicate our "human spark". Which, at the risk of sounding sentimental, does feel like a vital part to actually enjoying art.

Speaking personally, a large part of why AI art or stories don't interest me isn't necessarily in the technical proficiency of what's happening—it's because I'm interested in learning about a person's worldview, their tastes, their likes and dislikes, their hopes for the future, and having those hopes stirred in myself. The fact a person made something causes it to be more interesting to me.

Which I suppose is why the proc-gen stories of Dwarf Fortress are interesting, because there's a human touch in how the random, computer-generated narratives are described. If you just rattled off a list of events, you'd bore me half to death. But phrase it like Lincoln did above, and I'm having a sensible guffaw—these silly little dwarves shall make writers out of us all.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
1 hour ago
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Round Rock, Texas
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