I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
145564 stories
·
8 followers

Crusader Kings devs Paradox officially reveal Afterworld, a Fallout-flavoured grand strategy game in which you can overrun America with a cannibal cult

1 Share

Following leaks earlier in the week, Crusader Kings 3 and Hearts of Iron IV creators Paradox Interactive have officially announced Afterworld, a post-apocalyptic grand strategy game about wasteland tribes jostling for dominance of a procedurally generated North America. It's Paradox Development Studio's "first non-historical setting in a decade", in the words of game director Dan Lind.

Read more

Read the whole story
Jagmas
16 minutes ago
reply
Round Rock, Texas
Share this story
Delete

I played two missions of Gears of War: E-Day's campaign: One rocked, but the other did not

1 Share

"Oh yea, that's the good stuff," I said as a hipfired a gnasher and atomized a locust drone, raining monster bits all over Marcus Fenix's stoic mug. We're in the midst of a singleplayer shooter drought and I'm happy that Gears of War: E-Day is here to replenish the well.

I recently got access to a two-mission Campaign demo set near the beginning of the game. The vertical slice seemed tactically considered: the first chunk showed off the linear spectacles that Gears of War has always been great at. The second chunk showed off The Coalition's aspirations to do more with its meatheads—letting Bravo Squad loose in an open chunk of Kolona City, complete with a map and optional objectives. Both were fun, but I'm now approaching E-Day with the impression that its traditional bits will be its best.

The demo picked up right as Bravo Squad armors up, so presumably after that intro we've seen in marketing where Marcus and Dom are attacked by Locust in a bar. The crew is tasked with aiding in the evacuation of Kolona by lowering a bridge leading out of the city.

You can probably guess how it goes down in your head: Bravo squad rolls up to the controls and tries to lower the bridge, but it only half works, so they have to cross a hive of locust to access controls on the other side.

Gears of War: E-Day
The Coalition
Gears of War: E-Day
The Coalition
Gears of War: E-Day
The Coalition
Gears of War: E-Day
The Coalition
Gears of War: E-Day
The Coalition
Gears of War: E-Day
The Coalition

A gigantic bridge is the perfect canvas for a Gears level: waves of drones and those guys with big boomshots advance down a sea of abandoned cars, blowing up potential cover spots. It's a claustrophobic sequence that you can tackle from a raised platform, where The Coalition has placed a pile of long-range Breechshots, or immediately jump down to get in the shit with lancers and shotguns.

The Breechshot, by the way, is a work of art. The gun first appeared in Gears of War Judgement, but I never played it, so E-Day is where our love affair begins: a bolt-action, hard hitting rifle that's versatile enough to consider over a Lancer, but is checked by lacking the scope and headshot potential of a Longshot sniper rifle. It's also got an axe head attached to the stock—hat tip to Locust R&D.

A later section has Marcus and Dom crossing a raised section that overlooks the other lanes of the bridge. The pair shimmy along the inside of train subway cars, flanking locusts advancing on their squadmates from above. The Coalition stuffs a lot of cool, intentional encounter design into a compact space—I dug it.

Then came something less impressive: Gears of War, but open world.

Gears of War: E-Day

(Image credit: The Coalition)

City planning

After reaching the other side of the bridge, Marcus and buds are given a waypoint, a map, and a somewhat large open chunk of Kolona to explore. It was initially neat to stretch my legs and appreciate the density of culture that The Coalition packed into the city streets, but similar to when Gears 5 spent half of its campaign making me drive a dull sled from waypoint to waypoint, I don't think Gears excels at quiet stretches.

It's like a regular, linear mission has been spaced out for no clear reason—encounters on the streets are "optional" in the sense that you can technically walk past them, but there's no reason to ignore them, because it's not like there's anything else to do besides beeline toward the end of the level.

Gears of War: E-Day

(Image credit: The Coalition)

These beats were their own fun, contained setpieces—defending a gas station, saving trapped civilians—but they're separated by a lot of jogging down streets, picking up collectibles with text I'm unlikely to read, and chatter between squadmates I wasn't particularly invested in. It was a little like playing E-Day's new Horde Siege mode with a story.

So my big question as I wait to play the full campaign in October: How much of E-Day is this open-world stuff? We know the entire campaign takes place in Kalona, so perhaps the city serves as a persistent hub between more linear missions (Halo Infinite-style). I hope it's a rarer occurrence, because Gears is at its best when it's on a track.



Read the whole story
Jagmas
16 minutes ago
reply
Round Rock, Texas
Share this story
Delete

Gamescom 2026: Path of Exile 2 will finally launch out of early access this December

1 Share
During the Opening Night Live show that Kicked off Gamescom earlier this afternoon, Grinding Gear Games dropped a big announcement for fans of Path of Exile 2: The multiplayer OARPG will finally leave early access for the wilds of launch on December 11th. For those counting along at home, that means it’ll have stayed in […]
Read the whole story
Jagmas
17 minutes ago
reply
Round Rock, Texas
Share this story
Delete

Paradox's latest grand strategy Afterworld wants you to survive the post-apocalypse

1 Share

After a succession of grand strategy sequels - including Crusader Kings 3, Victoria 4, and Europa Universalis 5 - Paradox has unveiled Afterworld, its first grand strategy game to feature an original setting in over a decade.

Read more

Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

Path of Exile 2 is finally getting swords in December, and also the rest of the game

1 Share

It's finally time for the one thing every Path of Exile 2 player has been waiting for: swords. A new class and weapon type is coming to the action RPG later this year—oh, and the full 1.0 release of the game.

On December 11, PoE 2 will leave early access behind and go full free-to-play, just like its predecessor. While developer Grinding Gear Games has several previously announced classes to get to eventually, the 1.0 release will at least include the one many players have been waiting for.

The Gamescom Opening Night Live 2026 trailer doesn't actually give the man with the sword a title, but it's likely some form of the "duelist" class that was teased a while ago. It's possible he's gone through a few iterations over the last few years, but he's definitely using a sword for all the new skills.

Swords are a big deal in PoE 2 because weapons are class agnostic, meaning a new weapon type is like getting a big drop of new skills for everyone to play with. I'm more of a caster player, but I can't deny how good some of them look. At one point, the mysterious swordsman pulls up a cone of icicles and slams the sword down in the middle, turning the poor monsters in the middle into bloody ice cubes. That specific attack is borrowed from a campaign boss and part of me wants to use it against him to get revenge for how many times he's killed me with it.

Even though we're still a few months away from the full release, GGG has said it will kickoff a mini-league focused on tightening up the balance across its classes. That update, 0.5.5, is expected to be released within the next month.

Many players were that's when swords would finally be leaving the scabbard, but the new trailer suggests we might have to wait. GGG will have a stream to announce more details on the full release and the upcoming mini-league on Thursday. Every now and then someone posts on the PoE 2 subreddit that they found an unusable sword as a drop that clearly wasn't intended. Maybe, just maybe, swords will be useable before the full release. Fingers crossed.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

The Witcher 3 Remastered announced: another huge free update, and all Witcher 3 owners get the existing expansions free

1 Share

The Witcher 3 got a "Next-Gen Update" back in 2022, and CD Projekt Red is doing it again: The Witcher 3 Remastered is coming September 29 as a free update for all Witcher 3 owners.

It's not just a visual revamp, either. The Witcher 3 Remastered also makes changes to combat, movement, Roach riding, monster behaviors, the skill tree, transmogrification, the photo mode, and more. The two existing expansions will be bundled with it, but again, current Witcher 3 owners get the update for free—and those two expansions, also free.

The remaster is out in advance of the new DLC, Songs of the Past, which releases sometime next year.

"My favorite [new feature] is the visuals. That's new textures, updated rendering, advanced path tracing, foliage, you name it," said CD Projekt Red level design lead Miles Tost said at Opening Night Live. "Geralt has never looked this good, even after all those years of retirement.

"And then the other thing, definitely, is combat. It's more modern, smooth and precise. We updated the camera, the targeting system, added new animations, and what I like a lot, new finishers. And then, last one, The Witcher 3 is a full-fledged RPG, right? So we completely revamped the ability system to give players more options."

One thing I'm left curious about is how much can be toggled on and off—ie, can players accept the graphical changes but turn off the combat tweaks if they prefer the original combat.



Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories