I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
137636 stories
·
8 followers

Rian Johnson Guessed Daniel Craig’s ‘Star Wars’ Cameo Before Anyone Else Could

1 Share
Star Wars The Force Awakens Daniel Craig Stormtrooper Cameo

The 'Last Jedi' director managed to nail that *someone* special was suited up as a Stormtrooper when seeing early dailies from 'The Force Awakens.'

Read the whole story
Jagmas
10 hours ago
reply
Round Rock, Texas
Share this story
Delete

'One of the chillest communities I’ve ever encountered': Arc Raiders solos are choosing love over war, and it's beautiful

1 Share

We've known since the earliest days of MMO PvP servers and tense DayZ standoffs that, given the opportunity, players love to kill each other after promising they wouldn't. So too is the case in extraction shooters, where truces tend to have a shorter expiration date than fast food lettuce, and your fellow man is hauling a sack of loot you could really use.

But Arc Raiders is different, at least so far.

After nearly 20 hours of scavenging the surface as a solo operator, I'm here to tell you the Arc Raiders community is remarkably chill. The vast majority of my encounters with other players have begun with words, not guns. Instead of reaching for my Rattler rifle, I first reach for the "Don't shoot!" emote. Most of the time, we both put our guns away, exchange pleasantries, and go our separate ways.

This has now happened dozens of times. If that sounds like exaggeration, know that I'm just as perplexed by the whole thing.

Since Arc Raiders' first beta earlier this year, I've been convinced that its propensity for friendliness couldn't last once a million-plus people got their hands on it. I figured it'd take less than a day for the folks who play Rust and DayZ like they're sociopath simulators to flood in and treat the golden rule like a chew toy. Some people have, obviously—my first run of the day ended in just a few minutes because a rando decided to shotgun me in the face—but it's amazing that those sour encounters have proven the exception (assuming you're not the aggressor).

Maybe the Arc community is a little different in your part of the world (I'm NA West), but the stories I'm reading online suggest a philosophy of talking first and shooting last has spread far and wide.

"The solo community is one of the chillest communities I’ve ever encountered in gaming," wrote user iReaddit-KRTORR on a top-upvoted post in the Arc Raiders subreddit. "Going solo, I fully expected it to be a free-for-all. Kill or be killed. All for one. But I’ve been largely surprised at how chill and helpful people are in solo. People largely don’t want to lose their gear needlessly and that is incentivizing passive play.

"Don’t get me wrong, I’ve still been KOed, betrayed, shot on sight, killed at the extraction, etc but that’s the game. And not being 100% certain is exciting too."

I'd already had enough pleasant experiences with strangers that paying the kindness forward didn't really feel like a risk.

I knew Arc Raiders had something special going on when, the other day, I used proximity chat to talk a guy out of killing me after he'd already shot me three times. All I did was say in a genuine tone that "Hey man, I'm friendly! Just looking for a lemon for my chicken!" and it's like all the bullets fell out of his pistol. He told me where to find lemons, then let me go.

Then yesterday, I had the jump on a player who didn't check their corners as they strolled into the Water Treatment Facility in Dam. As I watched them loot, I weighed my options: If I say hello, they might shoot me knowing that I already took everything good from this room. If I just shoot first, I'll probably win without a scratch.

But I'd already had enough pleasant experiences with strangers that paying the kindness forward didn't really feel like a risk. I startled them with a "Don't shoot!," they responded with the same bark, and we both backed away.

As user TiSoBr has also observed, "the best weapon in ARC Raiders is talking."

"Pro tip: pointing your rifle at someone while yelling “friendly!” obviously sends mixed signals. Maybe just holster it instead. A bit of trust goes a long way."

It really does. The game is trending so far in the pacifist direction right now that some folks are giving "PvPers" grief about their life choices. It's gotten bad enough on the Arc Raiders subreddit that a mod had to clarify it's not OK to be toxic to players who choose to play like villains.

Indeed, putting the "PvP" in "PvPvE" is a valid way to enjoy Arc Raiders, and if you're grouping up with friends, it's probably even necessary. In my experience, pre-made groups are way more hostile, and in an interview with PC Gamer, Embark Studios design director Virgil Watkins confirmed that squads vs solo is like playing a different game.

Arc Raiders Eyes in the Sky - Galleria

(Image credit: Embark Studios)

"There's a very clear delta in how those two groups of people play. Solo players tend to be far more social when they do run into other people and far more combat avoidant in general," Watkins said. "You do get that 'I'm a lone gunslinger, I'm gonna take on all comers.' A lot of people there are quite happy to engage in PvP, loot quietly, sneak away. And then squads, I think, feel bolstered by having your friends with you, and so you will chase a lot of action and stuff. There's a lot more 'shoot first, ask no questions whatsoever.'"

There's probably more to unpack about how easy it is to adopt an "us vs them" mentality against all outsiders when you have numbers, and how games give strangers permission to pretend(?) to be terrible people, but I'll leave such observations to sociology experts. The point is, the solo experience is a different story, and I don't think it's just because lone wanderers are more vulnerable.

We stumbled upon a random flute player ontop of the tower. from r/ArcRaiders

The possibility for pacifism is built into Arc Raiders itself: Most players are entering matches looking for very specific resources needed to upgrade benches or craft better guns back at home. Those resources often aren't rare, so there's no reason to assume what you're looking for is in someone else's pockets. There are other reasons to want someone else's hard-earned loot—like picking up a better gun or selling all their stuff for an easy profit, but unlike a survival game, Arc Raiders does not define you by what you're holding. Players have permanent upgrades, skill trees, and challenges that are more interesting than proving you can out-shoot someone who wasn't even trying to fight.

Even Embark doesn't hide its enthusiasm for nonviolent encounters. Numerous tips on loading screens are essentially guides to deescalating conflict—deploying emotes, using a microphone, stowing your weapon. You don't even get that much XP for killing players.

I maintain the possibility that weeks, months, or years of Arc raiding could one day make grizzled cynics of its community. Incentives might change as folks max out their stashes, run out of benches to upgrade, and get bored with being nice. If that does happen, I hope Embark will think up incentives to maintain this surprisingly wholesome spirit that Arc Raiders has launched with. It's nice.

Arc Raiders Field Depots: Where to find 'em
Arc Raiders Field Crates: How to use 'em
Arc Raiders dog collar: Train Scrappy
Arc Raiders best skills: Survive the surface
Arc Raiders Expeditions: Retire your Raider



Read the whole story
Jagmas
10 hours ago
reply
Round Rock, Texas
Share this story
Delete

Playing Arc Raiders solo is shockingly chill for any PvP game, let alone an extraction shooter, players say: "They'll even take me there like I can't find the eggs in the supermarket"

1 Share

Extraction shooters tend to attract a pretty hardcore crowd bent on dominating the players around them, but a curious note has arisen around Arc Raiders: if you play solo, it actually seems to be a pretty chill time. Sure, group games do tend to result in wanton murder, but solo players are reporting a community that's actually willing to be helpful and engage in a little cooperation with their fellow raiders.

"Going solo - I fully expected it to be a free for all," as Reddit user iReaddit-KRTORR writes. "Kill or be killed. All for one. But I've been largely surprised at how chill and helpful people are in solo. People largely don't want to lose their gear needlessly and that is incentivizing passive play. Don’t get me wrong, I've still been KOed, betrayed, shot on sight, killed at the extraction, etc but that's the game. And not being 100% certain is exciting too. This game is awesome."

"I've been running up and asking people where things are for quests and they'll even take me there like I can’t find the eggs in the supermarket," GreggsAficionado says in response.

The comments seem to be more or less universally aligned: squad play is a bloodbath, but solos will tend to connect you with players willing to engage in the social side of the game a little more.

My experience so far with other players from r/ArcRaiders

"The chill solo community gives me big Sea of Thieves vibes when that first launched and everyone was pretty chill with each other," PClueless says, and that idea has very much got me interested. I've never been interested in extraction shooters, but I had a brief obsession with Sea of Thieves, and my most delightful memories of that game are those of meeting other players who didn't want to just straight-up murder me. (Shout out to that one guy who did the fake Australian accent and demanded to see my "papers" – I still think about you sometimes, bud.)

Of course, as the years wore on, Sea of Thieves devolved more and more into a PvP free-for-all where most players are out for blood, and the same thing may eventually happen to Arc Raiders. But for now, if you hop into the solo queue, you might just find a more chill type of online multiplayer experience than you're used to.

If you need a little extra help, these are the best skills to choose first in Arc Raiders.



Read the whole story
Jagmas
12 hours ago
reply
Round Rock, Texas
Share this story
Delete

Dispatch Sells Over a Million Copies in 10 Days

1 Share

Only releasing ten days ago and four episodes in, AdHoc Studios' Dispatch has reached over one million copies sold.

The post Dispatch Sells Over a Million Copies in 10 Days appeared first on Insider Gaming.

Read the whole story
Jagmas
12 hours ago
reply
Round Rock, Texas
Share this story
Delete

Battlefield 6 Data Reveals How Small Its Maps Are Compared To Past Games

1 Share

One person ran the numbers and figured out that EA's latest shooter has some of the smallest maps in the series

The post <i>Battlefield 6</i> Data Reveals How Small Its Maps Are Compared To Past Games appeared first on Kotaku.



Read the whole story
Jagmas
15 hours ago
reply
Round Rock, Texas
Share this story
Delete

One Of TV’s Best Shows Has Kept Its Perfect 100% Rotten Tomatoes Score

1 Share
The best comedy on TV right now has a 100% Rotten Tomatoes critic score, and as dozens of reviews have come in, it still has not lost it.

Read the whole story
Jagmas
15 hours ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories