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ArenaNet has opened a Guild Wars franchise Discord – and no, it’s not killing the Guild Wars 2 forums

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If you aim to engage in the community discourse and drama over just what ArenaNet is cooking up for its Guild Wars-esque reveal on Friday, the studio has a new place for you to do it: Discord. Yep, the team has officially rolled out an official Discord this week. “Today, we’ve opened the doors to […]
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Jagmas
22 minutes ago
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Round Rock, Texas
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‘Destiny 2’ Players Try To Break Playercount Records To Send Sony A Message

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Destiny 2 players now want to break playercount records on its June 9 update to show that the game should not end development.

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Jagmas
1 hour ago
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Round Rock, Texas
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Everything You Need To Know About Marathon Season 2 And Its First Free Week

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A thief holds up her gun.

No one will hear your screams on Dark Marsh (unless you have proximity chat on)

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Jagmas
1 hour ago
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Round Rock, Texas
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Marathon's experimental new mode lets you scavenge alone, but only for a little while

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Bungie is trying out something unique with Marathon Season 2, creating what it calls a "PvP lite and low-risk way" to play the game, set aside from regular runs. The mode, named Sponsored Survival, will drop a single crew into the new zone, Night Marsh, free to loot and fight UESC bots to their heart's content. That is, at least, for a little while, because as the game progresses, some unwelcome visitors are set to arrive, desperate to steal any gear they can get their hands on.





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Jagmas
1 hour ago
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Round Rock, Texas
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Riot’s League of Legends MMO picks up former World of Warcraft lead designer Brian Holinka

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If you’re still holding a torch for the long-awaited League of Legends MMO that Riot Games has been cooking for short of forever, here’s some more fuel for your hype: Game designer Brian Holinka announced that he’s been hired by Riot and started with the MMO dev team this week. Holinka was a key dev […]
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Jagmas
1 hour ago
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Round Rock, Texas
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It's wild that Destiny 2's biggest ever quality-of-life update is the one that ends the game

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Next week, Destiny 2 comes to an end. The Monument of Triumph update, releasing on June 9, marks the final release for Bungie's nine-year-old live-service behemoth. I have to admit that, when I first heard the news, I was almost relieved—over the last year I've watched the game's baffling new direction alienate almost every person I regularly played with. Thanks to the disastrous introduction of the Portal and the unravelling of the many player concessions made under the Joe Blackburn era, Destiny simply felt less fun to play.

And yet, there's one final, bitter irony now that the end is in sight: The Monument of Triumph update looks like the best Destiny 2 patch we've had in years.

It is genuinely absurd the number of quality-of-life updates being stuffed into this final patch. While I'd expected an effort to leave the game in a better place for its final, forever state, I'm finding that with every new preview, I'm awaiting next week's release with more and more excitement. Here's just some of the major changes dropping:

  • A much more simplified version of the Portal that takes away all of the need to faff around with mods
  • A major buff to all primary weapons
  • An extra 300 vault slots
  • And extra eight loadout slots
  • The ability to save your artifact mods directly to your loadouts
  • Seven goddamn artifacts to choose between
  • Intrinsic anti-champion functionality added to all weapons
  • Just an absurdly big update to loot pools throughout the game

And those are just the things that made me actively say "oh shit, that's great". Let me be clear here: Bungie has cooked. The fact that I had to manually adjust my selection of artifact mods every time I changed loadout has been a small but consistent annoyance for years. It's so obviously inconvenient that I'd just assumed that, for whatever reason, Bungie couldn't fix it. And now, here, at the end, it's just solved.

All of which leads to perhaps an obvious question: Why the hell did players need to wait until now—effectively the death of the game—to get this stuff? Entire books could be written about what went on behind the scenes at Bungie across Destiny 2's development. About the studio's history of poor decisions that would irrevocably harm the game. Maybe the constant, grinding need for new content prevented Bungie from prioritising tweaks that would improve the basic day-to-day experience of play.

Whatever the truth, at least the game looks to end on something of a high note. I may be frustrated that the game had to die to get some meaningful improvements, but at least next week's final release offers up a compelling reason to return to the game.



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Jagmas
2 hours ago
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Round Rock, Texas
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