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Tides of Annihilation’s Newest Trailer Reveals More Details on Knights and Gwendolyn

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Developer Eclipse Glow Games has released a brand-new trailer for Tides of Annihilation. The title’s third trailer this week focuses a bit more on the story and gives us a glimpse at some of the protagonist’s allies. We also get some details about how the world of Avalon and modern London can exist side-by-side. That’s not to say that there’s no gameplay, however. Check it out below.

As the narrator in this new trailer explains, Gwendolyn will have access to a variety of Knights that define the character’s combat style. She can equip two of these Knights at any moment, each offering their own benefits. The Gamescom demo, for instance, gives her a melee-focused one and a ranged one. Some Knights can even offer crowd-control options, like freezing enemies in time. One showcased in the trailer is even able to pull off heavy charged attacks that can deal massive amounts of damage.

Interestingly, the Knights even have utility outside of combat, with the narrator noting that players can access areas that were previously unreachable if she has the right Knight equipped. One, for example, can set up a zipline that allows Gwendolyn to reach an entirely new place.

At the start of the story, Gwendolyn gets separated from her sister and thrown into this massive invasion. Rather than wanting to save the world, she is more focused on her own survival as well as the whereabouts of her sister. At a certain point, Gwen meets Gwynevere, who lets her know that she has the power of Arthur, giving her the ability to summon and command Knights.

Tides of Annihilation is being developed for PC, PS5, and Xbox Series X/S. For more, check out its RTX trailer.

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Jagmas
46 minutes ago
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Round Rock, Texas
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Some Early Star Wars Zero Company Reviews Call It A Potential GOTY Contender

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XCOM meets the Clone Wars sounds like a recipe for something pretty cool

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Jagmas
1 hour ago
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Round Rock, Texas
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James Gunn’s Next Superman Movie Has Officially Wrapped up Filming

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Fans of James Gunn's DC Universe movies rejoice: the director's next big blockbuster, Superman: Man of Tomorrow, has just wrapped up filming. The writer and director shared the news on Threads, mentioning his "immense gratitude" to the cast and crew.



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Jagmas
1 hour ago
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Rockstar set up a special GTA 6 team in Miami to meet with "ex-criminals, law enforcement, club promoters, gun dealers and anyone notorious or influential"

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Rockstar went to some great lengths for its Grand Theft Auto 6 research, it seems, as the studio has said it sent multiple teams of developers to Miami as well as embedding a team there longer-term for research.

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Jagmas
1 hour ago
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Round Rock, Texas
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Total War: Warhammer 40k will let you stuff your 'almost dead' Space Marine characters into Dreadnoughts so they can keep fighting

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The Total War: Warhammer 40k Gamescom demo is underway, with lots of players getting their hands on the upcoming grimdark strategy game for the first time. Total War's content creators have been giving their impressions, but Creative Assembly also snuck in a new Alpha Strike livestream, and this is one of the biggest information drops we've gotten yet.

The stream finally reveals the campaign structure for Total War: Warhammer 40k, explaining that each solar system we fight through will comprise a campaign, as we battle across multiple regions on each planet. Once a campaign is done, we'll zoom out to the wider Crusade Theatre, where we can start a new campaign in another system, carrying through our characters and retinues. Apparently, there are about ten systems per theatre, culminating in a final battle on Armageddon.

It's not necessary to complete every campaign in a theatre, but it's already reportedly bigger than anything Creative Assembly has made before, including Immortal Empires. There were lots of other little information tidbits, too, including:

  • Heroes will have 'followers' they can equip to change the unit composition of their bodyguard. Imagine something like the Imperial General's retinue in Dawn of War.
  • All unit weapon loadouts are fully customisable.
  • There are planetary governors who you'll have to appease to unlock certain diplomatic actions and support.
  • Space Marines can co-opt Planetary Defense Armies from the Imperial Guard to follow them as backup.
  • The Imperial Guard have a variety of structures they can build on planets (similar to forts or watchtowers in Medieval 2 and Rome Total War), including artillery batteries and deathstrike missile launchers.

One of the best and most loreful additions, though, is that you can place 'dead' Space Marine characters inside Dreadnoughts (1:20:41 in the stream).

"It wouldn't be Space Marines if you couldn't take the mushed-up, almost corpse of a Space Marine, stuff it in a big metal tin can, and send it back into battle as a Dreadnought," says Will, Campaign Designer on Total War: Warhammer 40k. "There will be a little mechanic where even if your character has died, they might continue to serve the Emperor in a slightly chonkier form.

"Dreadnoughts and Land Raiders as well, we're treating them more like characters. Like these are super rare, super powerful ancient creations that are really valuable."

(Image credit: Games Workshop, Alex Boyd)

For those unfamiliar with Dreadnoughts, they're effectively what happens if you attach an array of deadly weapons to a life support sarcophagus and give it legs. Most mortally wounded Space Marines who are interred in them gradually lose their minds as they turn to mush over the long centuries, repeatedly roused from slumber to face each new battle, or provide wisdom and ancient memories to the younger brothers of the chapter.

Still, knowing that one of my Space Marine heroes who I've battled with since my first campaign can stave off permadeath by hopping into a Dreadnought is a great feature. After all, it sounds like we're going to grow very invested in our small, yet elite, self-created Space Marine retinue as we fight across the many campaigns of the Crusade Theatre.

Best Warhammer games: Fantasy epics
Best Warhammer 40K games: The complete ranking
Best Warhammer TTRPGs: Across all three settings
Best Warhammer 40K books: Grimdark novels



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Jagmas
1 hour ago
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Round Rock, Texas
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Crimson Desert will be slowing down its free updates in preparation for its paid DLC, and I'm just glad Pearl Abyss is finally pacing itself

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You've got to give Crimson Desert kudos—it's been getting hit with free update after free update, including, most recently, an overhaul to the game's story. But that'll be slowing down in coming months, as Pearl Abyss gears up to release the game's first major paid piece of DLC content.

"While there still will be updates," says director of marketing and PR Will Powers in an interview with IGN at Gamescom 2026, "I don't think the scope and scale and pace of them will be as consistent past this point. What we're taking this opportunity to do is shift our development resources from these regular updates to focus on the upcoming DLC."

And you know what? Good. Crimson Desert was already a systems-heavy game at launch with an absurd amount of stuff to do—but just look at what's been added already. 20(!) small critters, a shotgun, a ton of different chest types, difficulty options, new animal mounts and inventory management, the ability to have your own hoard of pets, boss rematches and legendary creatures. Birdwatching? Why not, put it on there.

This game is an everything bagel that has only had more everything bagel seasoning heaped on top. It is a glorious leaning tower of mechanics that somehow hasn't collapsed under its own weight. It is a monument to game development hubris and as much as I respect Pearl Abyss' energy and commitment, I think it's probably for the best that it slows down.

Not too slow, though. As Powers confirms, the paid DLC will still be aiming for a release sometime in the final quarter of this year, which is wild to me. I wouldn't have even blinked if Pearl Abyss decided it was coming later, but no—the Kliff train stops for no-one.

By the time the studio finally puts Crimson Desert down, it's going to be a mammoth of a videogame. This thing takes around 250 hours to complete, baseline. I suspect that by 2036, Crimson Desert will have created infinite energy, cured every illness in existence, and given Kliff a railgun or something.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
1 hour ago
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