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Darth Vader's appearance in Star Wars — Maul: Shadow Lord just changed everything we know about Darth Maul

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Darth Vader is the biggest and baddest Sith Lord in Star Wars and his appearance in Maul — Shadow Lord may have just redefined everything about him.

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Jagmas
20 minutes ago
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Round Rock, Texas
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Star Wars The Old Republic celebrates May the 4th with a Mandalorian and Grogu promotion

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With the theatrical release of Star Wars: The Mandalorian and Grogu later this month, you better believe that Star Wars: The Old Republic is hopping on board that space train for some juicy cross-promotion. In fact, today’s May the 4th celebration includes the gift of a vehicle “inspired” by the upcoming movie. From now through […]
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Jagmas
20 minutes ago
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Round Rock, Texas
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It may have taken almost three years, but Diablo 4 finally feels finished to me

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I'm not sure if you recall, but Diablo 4 was a strange game when it first launched. Quite clearly the victim of conflicting creative direction, it was part-ARPG, part-MMO, and also live service, featuring a vast open world that felt fundamentally empty. It also lacked any tangible endgame. It's no wonder, then, that Diablo 4 has had such a transformative few years.

Along the way, Blizzard added actual endgame bosses, activities like The Pit, and overhauls to previous pastimes such as Whispers, Helltides, and Nightmare Dungeons. I can no longer count the number of times Diablo 4's key systems have been overhauled—it feels like every other update Blizzard has tampered with gear, power, aspects, affixes, and all the under-the-hood magic that makes ARPGs special.

(Image credit: Blizzard)

Perhaps the biggest reminder of how much Diablo 4 has changed hit me when I logged into my Eternal Realm Necromancer a few days ago (the accumulation of 10 seasons-worth of items) and suddenly realised I had a multi-page stash full of gear, elixirs, and Uber Uniques (called Mythic Uniques now) that are all pretty much redundant and won't interact properly with the game's new systems.

Is it ideal for a seasonal live service game to change so much? Absolutely not—Diablo 4 was always my brain-off game, and having to relearn fundamental systems every other season has been a pain in the arse. Frankly, it's early access masquerading as live service, and it's unfortunately rather common in our industry, but I'm here to tell you that with Lord of Hatred, I think Blizzard has finally finished Diablo 4.

The entire time I've played Diablo 4, Blizzard has been wrangling with what it wants the game to be, constantly tweaking things and often tweaking them right back a few weeks later. Lord of Hatred is the first time it's felt like it actually all works. A big part of that are Blizzard's additions over time, but also the impact of the new skill system, which adds significantly more choice to buildcrafting.

Rather than relying on aspects and uniques, every skill now has a range of passives which fundamentally alter it, Path of Exile 2-style, even changing its damage-type so you're less locked into a few build combinations. This version of Diablo 4 puts more emphasis on creating your build in the skill tree, with uniques, aspects and tempers acting as a more supplementary layer, which makes for a far more satisfying early game experience versus praying the right unique drops.

As a long-suffering Necromancer, being able to turn Blight into a Cold or Blood skill, to make Blood Surge or Corpse Explosion into Bone, or even turn Bone Spirit into a Shadow skill, just adds so many possibilities, especially when you take into account the versatility of the Tempering system for adding affixes to gear. It feels fundamentally less stilted build-wise than Diablo 4 did before.

Along with two additional classes, Warlock and Paladin, Lord of Hatred also adds the Horadric Cube, which essentially nicks Path of Exile's fun crafting system, giving you a place where you can transmute uniques, and it provides loads more options for messing with gear and honing your build even further.

Perhaps more importantly, for those who care about Sanctuary's ongoing story, Diablo 4 is now narratively complete with Lord of Hatred. That is to say, the present arc in the game has been concluded. As Tyler Colp noted in our 90% review, it's "A triumphant expansion that gives the action RPG more depth than it's ever had before," and despite my bitter history with Diablo 4 and believing that the original campaign is frequently mid, I'm inclined to agree.

Diablo 4 has come quite far over the past few years.

Lord of Hatred's story feels like the culmination of the work Blizzard started in the previous expansion, Vessel of Hatred, particularly in terms of making our character feel more involved in events rather than just a murderbot who occasionally says "Yes" or "No". In fact, I thought the campaign was so well-paced and complete, that I've started the original Diablo 4 campaign again, as I want to see how it's been reframed by the events of the expansion.

So, if you're a lapsed Diablo 4 player who it never quite clicked for, I'm here to tell you that it might be worth giving the game one last try. It's come quite far over the last few years and it finally feels like it's standing on solid ground for the first time to me. It also seems unlikely that Blizzard will massively overhaul many more features—if you did happen to find relearning the game after taking a season off as irksome as I did.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
54 minutes ago
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Round Rock, Texas
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GTA 6 dev claims crunch conditions, with staff working until 3am as Rockstar push for November launch

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GTA 6 is undoubtedly one of the most highly anticipated game releases of all time, with Rockstar Games delaying the game twice in an attempt to ensure it matches the hype around the game. Originally slated for a 2025 launch, Rockstar pushed the game back until November 2026 to give their team time to perfect their work, but with less than 200 days to release, a QA analyst has claimed that teams are working until the early hours of the morning to meet deadlines.



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Jagmas
55 minutes ago
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Round Rock, Texas
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Sony is Researching Frame Interpolation for “The Next-Generation PlayStation Platform”

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While the PS6 is expected to feature many modern and future technologies as part of its new hardware, it looks like Sony is also keeping an eye on bringing frame generation to the console through PSSR. As caught by MP1st, the LinkedIn profile for Ayan Kumar Bhunia reveals that he’s working at Sony as a senior research scientist for machine learning and computer vision under the PlayStation umbrella.

Having worked at the company since December 2023, Bhunia’s responsibilities revolve around “leading research efforts to elevate real-time visual quality for PlayStation experiences—spanning video frame interpolation, super-resolution, and generative models.” Frame interpolation is the technology that enables AMD and Nvidia graphics cards to use AI models to generate frames to place between a game’s actual frames.

Bhunia has also noted that a major highlight of his time at Sony has been “core research behind the frame interpolation pipeline for the next-generation PlayStation platforms,” which led to the filing of two patents. Interestingly, Bhunia’s tools and methods used to achieve this include Nvidia technologies like CUDA and Tensor RT, which is odd since the PS6 reportedly runs on an AMD chip. However, the tools may be used only for research, with the actual methods for frame interpolation likely coming from AMD itself.

It is worth noting that Sony itself is yet to officially announce its next-generation console.

Recent speculation has noted that the PS6 will offer 10 times the performance of the PS5 when it comes to ray tracing. However, a recent leak indicated that this won’t directly lead to games running at 10x the frame rate. In a series of posts, industry insider KeplerL2 has noted that the performance boosts would be applied to things like frame pacing, rather than direct frame rates. Taking performance data for Assassin’s Creed Shadows as an example, the PS6 will be able to output each frame for the title in 1.35 milliseconds, rather than the PS5’s capability of 5 milliseconds per frame. Coupled with the fact that the PS5 runs the title at an average frame rate of around 33.33 FPS, the PS6 will be capable of going up to 103.3 FPS.

There has also been speculation about a potential low-power version of the PS6, colloquially referred to as PS6S or PS6 “Lite”. This console could feasibly run on the same hardware as the PS6 handheld and would focus on outputting 1080p visuals. However, KeplerL2 has noted that this is unlikely since it “would be a nightmare for devs”. Rather than using the handheld’s custom Canis APU, the leaker noted that Sony would be better off using binned versions of the home console’s Orion APU instead.

As for when we can expect the next-generation console to be unveiled, many analysts and rumors state that the current memory shortages might lead to a delay into 2028. However, more recent reports allege that AMD has already begun its validation work for the chips powering the next-gen console. This means Sony is still likely on track for a 2027 launch window.

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Jagmas
56 minutes ago
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Round Rock, Texas
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30 years later, The Craft is still the best witch movie of all time

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When it comes to movies about witches, there are several strong contenders for best entry in the subgenre. From classics like Hocus Pocusand Practical Magic to ironic entries in the canon like The Love Witch to downright terrifying films like The Witch to the hallucinatory horror of Suspiria. But one film arguably beats out all the rest with its portrayal of female adolescence through the filter of a witchy thrills.



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Jagmas
13 hours ago
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Round Rock, Texas
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