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FromSoftware reveals final stats of new Elden Ring classes, and one of them already got a tiny nerf

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In a new message on X, "The Everything App," FromSoftware has revealed the final names and stats of the two additional classes coming in Elden Ring's $5 Tarnished Edition DLC. The Idus Knight looks sick as ever, while the Heavy Knight appears to have gotten the gentlest, most tender of nerfs since we saw their stats leak from a Tarnished Edition playtest last year.

Heavy Knight stat distribution in Elden Ring.
FromSoftware
Idus Knight stat distribution in Elden Ring
FromSoftware

The Heavy Knight will start at level 10, as opposed to eight in the playtest, with their two extra levels shaking out as a plus one to their Faith and Mind stats. Hardly ruinous, and I think HK will still be a new top pick for a very specific niche of builds (Hulk smash), but the change stands out to me all the same.

Due to Elden Ring's one stat point per level system and exponentially increasing cost to level up, it's beneficial for a class to start as low level as possible, avoiding any points lost to "junk" stats not used by your build. Buildcrafters got all in a lather about HK's aggressively min-maxed stats, and now those stats have been ever so slightly less min-maxed.

It's an almost imperceptible change for your average player, but may factor into speed or challenge runs and the like. Otherwise? Heavy Knight = big guy + big sword (of the "curved great" variety) + big armor, and both of those bits of gear are new to the Tarnished Edition.

The Knight of Idus has always been more exciting to me: An agile swordsman class to give the base game Samurai some competition. They start with a scandalously swagged out new armor set, a shield of indeterminate extraction, and the previously Shadow of the Erdtree-exclusive Milady light greatsword, an extremely cool weapon that used to take hours of gameplay to acquire.

Stat-wise, Idus strikes me as a slight upgrade to the Samurai (to the same degree that the Heavy Knight was slightly nerfed): More Faith and Strength, less Arcane, Vigor, and Int, but also a lower starting level of seven.

They also introduce the nation of Idus, which has never before been mentioned in Elden Ring, and will likely be the exclusive domain of the item descriptions for the knight's armor pieces⁠. Never change, FromSoftware. The DLC will be made available on PC the same day as the Tarnished Edition's Switch 2 release: August 28.

Knight of Idus stats

  • Level: 7
  • Vigor: 10
  • Mind: 12
  • Endurance: 11
  • Strength: 13
  • Dexterity: 15
  • Intelligence: 8
  • Faith: 11
  • Arcane: 6

Heavy Knight Stats

  • Level: 10
  • Vigor: 14
  • Mind: 8
  • Endurance: 17
  • Strength: 15
  • Dexterity: 11
  • Intelligence: 7
  • Faith: 8
  • Arcane: 9

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
7 minutes ago
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Round Rock, Texas
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IMDB Announces ‘The Odyssey’ Set A Top 250 Record

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IMDB has just announced that The Odyssey has set a record within its Top 250 list of movies, or rather, helped its director Christopher Nolan set one.

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Jagmas
25 minutes ago
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Round Rock, Texas
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Sony Issued “Strict” Social Media Guidelines Following Physical Disc Announcement – Rumor

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Following Sony’s announcement from earlier this month that it is ending the production of PlayStation discs from January 2028, the company has allegedly implemented strict social media guidelines for its employees regarding the subject. According to former Santa Monica Studio writer Alanah Pearce, Sony was seemingly aware that its announcement would spark some backlash, and wanted to curtail the potential PR harm through these strict guidelines.

“Sony already knew everyone would be pissed off – they knew this,” said Pearce in a video which you can check out below. “People working within PlayStation first-party studios told me Sony had the strictest social media guidelines for this particular thing they’ve ever seen issued.”

While the company issuing social media and communications guidelines to its employees isn’t exactly new, Pearce said that this newest one was among the strictest ones Sony has implemented.

“Sony does somewhat regularly tell employees what they can or can’t say about certain things. I was under a lot of guidelines when I was working on God of War Laufey – I still am. And they did send me guidelines regarding what I could say on the day the game was announced.”

“But in this instance, it’s apparently the strictest the employees I spoke to have ever seen regarding public communications. They would only have done this if they knew it was going to be an enormous PR issue. This is no surprise to them.”

Precise details about these social media guidelines are currently unknown. However, it likely involves refusing to engage on the subject of PlayStation discs from 2028 onwards, since the subject hasn’t really been brought up by any of the game developers working at the company’s first-party studios.

In its announcement, Sony said that the decision to end the production of PlayStation discs was made to align the company with modern consumer spending trends.

“This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs. This transition will enable us to align more closely with how most of our community prefers to access and play games today.”

Interestingly, the company had seemingly already begun to slow down the production of discs at its Thalgau plant, with plans for it to only produce 10 percent of what it used to. Currently, the plant produces 600,000 PlayStation discs on a daily basis. The rest of the factory is getting repurposed to produce microlenses, and its 300 employees are slated to start training for the new production decision.

While there has been plenty of consumer backlash against Sony’s decisions, analysts have noted that the company is unlikely to reverse its plans. Among these is Kantan Labs CEO Dr. Serkan Toto, who said that, while he sympathizes with fans of physical media, “Sony will not reverse this decision. They, of course, knew what the online reaction would look like, and they now wait for this storm to pass.”

Circana’s Mat Piscatella has also recently brought up the fact that the volume of physical game sales these days has been quite low.

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Jagmas
26 minutes ago
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Round Rock, Texas
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Path of Exile's total skill gem overhaul is the perfect moment for new players to jump in

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There are plenty of reasons why you might want to try Path of Exile as a new player in 2026. Maybe you've fallen in love with Path of Exile 2, and are curious to see its roots. Perhaps you're waiting to judge the response to PoE 2's full release, and want something to fill the [...]



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Jagmas
26 minutes ago
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Xbox Has Started Testing Free Cloud Gaming With Ads: ‘Advertising Has Existed In Gaming For Decades’

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An Xbox logo appears.

'Up to two' minutes' worth of ads in exchange for an hour of gaming
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Jagmas
26 minutes ago
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Star Wars Zero Company won't have official mod support, confirms Bit Reactor, but it has 'a lot of respect for the modding community'

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Star Wars Zero Company developer Bit Reactor is made up of former XCOM veterans, a series which has a pretty lively modding scene, especially XCOM 2, which supports modding with official development tools. It's even had its fair share of Star Wars mods over the years that completely transport it to a galaxy far, far away. Mod support is one of the reasons XCOM is still holding ground on players' hard drives all these years later.

Despite the success this has brought to Firaxis' series, Bit Reactor has confirmed in a new Discord Q&A that Zero Company won't have official mod capabilities.

"We have a lot of respect for the modding community," says lead producer Caydence Funk, "but there is no official mod support planned for Star Wars Zero Company."

Of course, this could change post-launch if it proves a hit, but the devs have made it clear we're not getting official modding tools at release. It's a shame given all the creative XCOM Star Wars mods willing Zero Company into existence years ago. Plus, it's also one of the most requested features in the game's Discord server, so it's not like there's not an audience. My guess is it's down to simple development priorities.

In a month-old Reddit post made before their hopes were crushed, one fan said that "without mods, [Zero Company] probably won't surpass XCOM 2 in my rotation. But with them it could become my new favorite game." Sorry, bud.

While there won't be official mod support, it's hard to stop those inclined—not that I think that's Bit Reactor's intention, especially since there won't be microtransactions that could potentially be undermined by player creations, as was the case in Firaxis' Marvel's Midnight Suns. I'm sure we'll still see some jerry-rigged creations even without official support.

I'm a sucker for customisation, so any alternative character models and gear would be a plus. Hopefully we'll also see more extensive mods later down the line, like additional encounters or an equivalent of XCOM 2's Long War 2 mod, which overhauls the game with new mechanics across a longer campaign.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
1 hour ago
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Round Rock, Texas
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