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Anthropic Nerfs Claude Again To Stop Users From Making AI Slop Out Of Any ‘Specific Existing Game’

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Anthropic's new Claude guardrail is stopping users from recreating a game 'even if it is renamed or called original'

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Jagmas
just a second ago
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Round Rock, Texas
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Fans Think Blizzard Is Teasing A Return To Its Most Beloved Setting In World Of Warcraft: Forever

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There's a chill in the air

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Jagmas
8 minutes ago
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Round Rock, Texas
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Wolf mounts and corruption arrive in Soulframe’s Verse of the Veilands as open PC testing begins November 6

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Wolf mounts, when? Next Prelude! Possibly the most anticipated Soulframe feature unveiled at TennoCon 2026, wolf mounts are finally being released. Yes, Digital Extremes is letting the dogs (wolfs) out. The studio announced that players will be able to grow their adorable wolf pups into the much-desired mounts in Preludes 17 Verse of the Veilands, […]
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Jagmas
8 minutes ago
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Round Rock, Texas
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Overwatch’s First Year-Long Story Reached Its Climax As Fans Ask What Was Even The Point

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Was Vendetta a wasted villain used for Doomfist’s growth? Maybe, but let’s unpack it all

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Jagmas
47 minutes ago
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Round Rock, Texas
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The Blood of Dawnwalker devs want to make RPGs that "we ourselves want to play" and not chase trends

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The Blood of Dawnwalker, the debut title from Rebel Wolves, is one of the year's best releases, and my personal pick for GOTY 2026. While it's likely to be passed up by more critically acclaimed horror games like Resident Evil Requiem and, for the top award this year, GTA 6, I found it to be a delightfully old-school horror RPG with gothic vibes galore and a story worthy of multiple playthroughs. The secret sauce, according to the studio itself, is not to chase any current trends, but to make the game that you yourself want to play.

Korean publication Inven (via Otakukart) recently visited the Rebel Wolves headquarters in Warsaw, where studio leaders shared insights into their game development philosophy. Not unreasonably, the developers just want to make games they want to make without influence from the stock market or industry trends. Speaking on the studio's founding, a Rebel Wolves spokesperson described by Inven as "a marketing representative" said: "We wanted to create an environment where we could focus entirely on the project itself without being driven by stock market pressure or tight deadlines."

While Rebel Wolves does receive support from outside backers like minority stakeholder NetEase and The Blood of Dawnwalker publisher Bandai Namco, it's still an independent studio with full creative control over its games. With The Witcher 3 director Konrad Tomaszkiewicz as co-founder and CEO and other ex-CDPR devs working at the studio, there are obvious Witcher influences in The Blood of Dawnwalker, but the game very much has its own identity that I'm looking forward to seeing expanded in the sequel. That's because, in the studio's words, "We are rebels. We don’t want to follow trends. We want to make games that we ourselves want to play and enjoy."

What exactly that looks like probably won't come into view for quite some time, but it's very possible it'll include The Blood of Dawnwalker's somewhat controversial time limit mechanic. I thought the timed quests were a genius way to add stakes and consequence to the game's missions, but understand the potential for FOMO some other players have experienced.

6 things I need from The Blood of Dawnwalker's sequel



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Jagmas
1 hour ago
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Round Rock, Texas
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OpenAI Billionaire: PCs Are 'Terrible' When Data Centers Need More Memory

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Here's a fun fact: from now until 2029, OpenAI owns 40% of the world's supply of Dynamic Random Access Memory (DRAM), which powers cell phones, video game consoles, and artificial intelligence. The ChatGPT maker is thus one of the key reasons you have to pay $650 for a PS5 now, and why no one can affordably build a new gaming PC. Somehow, OpenAI CEO Sam Altman thinks that percentage isn't enough.



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Jagmas
1 hour ago
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Round Rock, Texas
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