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Spider-Man: Brand New Day artist breaks down what's in Peter Parker's wallet, and you won't believe the level of detail

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An artist on Spider-Man: Brand New Day has revealed the level of detail they went to when making the Marvel movie. In a series of posts on Twitter, he revealed all of the cards inside Peter Parker's wallet, and they include some fun, deep-cut references.

Among them is a card for 'Nelson, Murdock, Page: Attorneys At Law', which production designer Will Dixon says he "imagined Matt would’ve given him one during No Way Home and Peter would’ve held onto it".

Some of the other highlights in the wallet include a loyalty card for The Coffee Bean, which was a Spidey hangout in the comics, and a F.E.A.S.T. card as Dixon says he'd "like to imagine Peter would’ve held onto that to remember Aunt May". There's also a bagel shop card and a glimpse at Peter's driving licence too in the wallet that Dixon shared on Twitter.

The production designer explained at the beginning of his posts that he went to this level of detail because "you never know if a wallet will get a close up, so you have to create dressing related to the character."

Marvel fans have been loving the Easter eggs hidden in there too, sharing their thoughts in the replies. "This would've been such a cute nod I wish all this would've gotten a close up," wrote one as another added: "I really do admire the amount of heart as well as creativity that were put into every corner of this movie."

Spider-Man: Brand New Day has been dominating the box office and breaking records for Marvel. You can check out our Spider-Man: Brand New Day review for our verdict on the film.

If you're after more Marvel, here's our guide to all the upcoming Marvel movies and TV shows on the way.



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Jagmas
5 minutes ago
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Round Rock, Texas
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Stop Killing Games urges people not to support GTA 6 leakers, who declared "gamers' rights" their motive for action

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Consumer rights movement Stop Killing Games has released a public statement admonishing the actions of the group which took responsibility for leaking Grand Theft Auto 6 gameplay footage overnight.

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Jagmas
8 minutes ago
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Round Rock, Texas
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The Blood of Dawnwalker's final system requirements include upscaling set to Balanced—so unsurprisingly, they're lower

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Squinting at the new The Blood of Dawnwalker system requirements this morning before my second cup of coffee, my bleary eyes registered that the listed GPUs are often significantly less powerful than the previous recommended specs.

As my tired eyeballs came into focus, though, it became clear why: upscaling, of course. Rebel Wolves has taken into account the modern inventions of DLSS, FSR, and XeSS in its final specs sheet. A reply to the X thread from the official account reveals that the new specs are based on Balanced upscaling settings, which would account for some of the drops.

Why the Balanced setting wasn't clearly stated on the specs image and left for a thread reply to clear up is beyond me. Anyway, for 1080p 30 fps gameplay, Rebel Wolves now recommends an Intel Core i5 11400F or AMD Ryzen 7 2700X, alongside 16 GB of RAM and an Nvidia GTX 1060 or AMD Radeon RX 580.

For 1080p Medium settings at 60 fps, you're looking at an RTX 2060 Super, a GTX 1070 Ti, an RX 5700, or the Intel Arc A750, along with significantly chonkier CPUs.

For 1440p High settings, the specs jump significantly to an Intel Core i7 11700K or AMD Ryzen 7 5700X, and an RTX 4060, RX 7600 XT, or Intel Arc B580. Those are some fairly quick processors, although the graphics card requirements are still pretty light.

The Blood of Dawnwalker system requirements (Balanced upscaling)

1080p @ 30 fps

1080p @ 60 fps

1440p @ 60 fps

2160p @ 60 fps

Preset

Low

Medium

High

Ultra

CPU

Intel Core i5 11400F / AMD Ryzen 7 2700X

Intel Core i7 11700K / AMD Ryzen 7 5700X

Intel Core i7 11700K / AMD Ryzen 7 5700X

Intel Core i7-12700K / AMD Ryzen 7 7800X3D

RAM

16 GB

16 GB

16 GB

16 GB

GPU

Nvidia GTX 1060 / AMD RX 580

Nvidia RTX 2060 Super / GTX 1070 Ti / AMD RX 5700 / Intel Arc A750

Nvidia RTX 4060 / AMD RX 7600 XT / Intel Arc B580

Nvidia RTX 4070 Ti / AMD RX 9070

VRAM

6 GB or more

8 GB or more

8 GB or more

12 GB or more

Storage

60 GB SSD

60 GB SSD

60 GB SSD

60 GB SSD

OS

Windows 10 or later, DirectX 12

Windows 10 or later, DirectX 12

Windows 10 or later, DirectX 12

Windows 10 or later, DirectX 12

It's also worth noting that when recommended spec sheets include upscaling across the range, it's often set to Quality rather than Balanced. Still, the biggest change comes in the form of the 4K specs.

Previously, Rebel Wolves claimed you'd need an RTX 5090 (!) for 60 fps gameplay at 4K Ultra settings, but many vampiric moons have passed since then. Now, presumably thanks to the fairly hefty dose of upscaling, the GPU requirements have dropped to an RTX 4070 Ti or RX 9070.

You'll still need a seriously powerful CPU, though, as the updated sheet now lists the AMD Ryzen 7 7800X3D or the Intel Core i7 12700K for smooth 4K gameplay, two older (yet still monstrous) processors in 2026. They're still paired with 16 GB of RAM, though—all of which has left me scratching my head.

The CPU requirements are often lower than previous, which suggests significant optimisations have been made. The lower GPU specs in combination with significant dollops of upscaling, however, isn't particularly encouraging.

Something about the messiness of all this makes me wonder how the game is going to perform when it releases on September 3. I've got no idea, but I guess we won't have to wait long to find out. Prepare your silver crosses?



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Jagmas
8 minutes ago
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Round Rock, Texas
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The New ‘Wildwood’ Trailer Shows a Mix of Coraline’s Style With a Haunting Fairy Tale

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Portland, Oregon-based stop-motion animation studio Laika launched in 2009 with Coraline, Henry Selick’s highly acclaimed adaptation of Neil Gaiman’s dark fairy tale about a girl who discovers another world where a twisted doppelganger of her mother hopes to keep her forever. The new trailer for the studio’s latest film, Wildwood, shows a return to Laika's roots with an eerie story that combines aspects of Coraline and Jim Henson’s 1986 musical Labyrinth.



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Jagmas
9 minutes ago
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Round Rock, Texas
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Bethesda Layoffs Were Rare Before Acquisition by Microsoft, Says Developer

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Over a month after Xbox’s controversial decision to lay off around 1,600 employees, with 1,600 more planned for the rest of the fiscal year, a lead character artist at Bethesda, Alex Nguyen, spoke about how layoffs at the studio were rare before its acquisition. In an interview with Kotaku, Nguyen noted that the rarity of layoffs was “one of the benefits” of working at the studio behind games like The Elder Scrolls.

He even pointed out that Bethesda has had rocky game releases in the past, like Fallout 76 and The Elder Scrolls Online. Rather than layoffs, ZeniMax instead gave them time to make improvements. Since coming under Microsoft’s ownership, however, things have changed quite a bit.

“That was one of the benefits. That’s why a lot of people had such long tenure here, and they were like, ‘Yeah, this is the place I’m gonna retire at,’ or ‘this is the place where I’m gonna finish out,’ or ‘I love being here because I want to stay in the industry for a long time.’ That was basically one of the benefits of being at Bethesda or a Zenimax studio in general.”

“But since we’ve been under Microsoft…it feels like something has changed. We didn’t have layoffs before, and now we all of a sudden we have yearly layoffs.”

Technical producer Nathan Hahn went on to talk about the importance of protecting jobs, not only for employee morale, but also because game development suffers. “Every coworker contributes to the success of our company. Without us, Bethesda games aren’t Bethesda games. If only five people knew how this thing worked and you let all five of them go, that’s a morale killer because it’s like we already knew this, and now we have to learn it again.”

Nguyen also pointed out that Microsoft was being misleading when it said the layoffs largely affected management layers with the aim of streamlining game development and approval processes. “We’ve seen statements that it’s like a whole bunch of middle management was let go. It’s not middle management. It’s people on the ground making sure that this game works and putting it in the hands of players.”

Earlier this month, Bethesda employees and members of the Communications Workers of America union had protested the mass layoffs by bringing a large inflatable rat named “Scabby” to display outside the studio’s Maryland office. The protest also included the planting of 800 red flags, each representing one of the workers affected by the layoffs. Interestingly, these protests took place on the same day as Xbox CEO Asha Sharma was visiting the Maryland office to try out an early build of The Elder Scrolls 6.

“Live playthrough of The Elder Scrolls 6: ******** this morning. The scale and grandeur are incredible. The story is even greater.”

As for the layoffs, Microsoft CEO Satya Nadella called them “necessary decisions” that were made to ensure long-term growth for Xbox.

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Jagmas
11 minutes ago
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Round Rock, Texas
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Star Wars The Old Republic kicks off Galactic Season 11 with companions and a shallow bowl for your head

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If you’re a Star Wars: The Old Republic player who missed out on the rewards from Galactic Seasons 2 and 4, you’ll be happy to know that the new 11th season brings back Fen Zeil and Amity as companions you can earn. If you already have both of them and are wondering about what else you […]
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Jagmas
27 minutes ago
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Round Rock, Texas
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