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BioWare Co-Founder Breaks Down the Problem With AI in Game Development Perfectly

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When Electronic Arts decided to shutter legendary RPG studio BioWare on Oct. 21, Greg Zeschuk, one of BioWare's co-founders alongside Ray Muzyka and Augustine Yip, found out through a flurry of text messages. In an interview with 80 Level, Zeschuk revealed that shortly after the news broke and he went home, his feelings about the closure were fairly muted.



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Jagmas
31 minutes ago
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Round Rock, Texas
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WoW: Forever Controller Support Is A First Step To Playing The MMO On “Whatever You Want”

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World of Warcraft: Forever will launch with full controller support, a first for the various versions of Blizzard's longrunning PC-exclusive MMORPG. According to Blizzard, the option to play on controller is the "first leg of a journey" to make WoW playable "on whatever you want." 

Speaking to GamesRadar, WoW executive producer and vice president Holly Longdale said Blizzard's goal is to eventually have WoW playable "wherever you want, and, at some point, on whatever you want."

The first step on that road, however, is ensuring controller support works really well. Blizzard is using the launch of Forever on November 4, the latest version of its MMO that reimagines the game's classic world and gameplay with new content and features, as a starting point.

"Looking at where things are going when we hear about Project Helix [the codename for Xbox's next console], et cetera, I think platforms will be a bit more ubiquitous," Longdale said. 

She continued: "I think just doing some of the work we're doing on gamepad [support] is going to give players a lot of flexibility that I think goes beyond consoles."

https://www.youtube.com/watch?v=dvueCoFTkCk

Having gone hands-on with Forever's controller support during BlizzCon 2026, I can say it works surprisingly well for a game that has been played almost exclusively with mouse and keyboard for 22 years. While modern WoW has added some barebones controller options in recent years, Forever's implementation is far superior, working seamlessly without the need for player-made addons like ConsolePort to make it usable. 

You have a surprisingly number of keybinds available at your fingertips (28, to be exact), making combat and interacting with quest NPCs a breeze. Inventory management and navigating menus is a little more cumbersome, but it does feel like a decent tradeoff for being able to play on a controller or a handheld, like the Xbox ROG Ally X. 

When WoW might be playable on something other than a PC remains to be seen, though Blizzard has made clear that if it were making a console version, it wouldn't exactly be a secret. 

But that doesn't mean WoW on consoles is still years away. Xbox's next console, Project Helix, is rumored to be a hybrid device capable of playing console and PC games, meaning WoW would likely be playable on it. According to a recent report, Project Helix is aiming for a 2028 release, may include a handheld component, and could possibly cost between $1,200 and $1,800 if Microsoft doesn't subsidize it.

In the meantime, Blizzard is plenty busy getting ready for Forever's launch, including reworking racial abilities and making improvements to the game's divisive layering system. If you bought the MMO's new optional playable race, the Skyborne, you can technically make your WoW: Forever character right now ahead of launch day. WoW: Forever launches November 4.



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Jagmas
31 minutes ago
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Round Rock, Texas
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Ubisoft Is Pumping The Brakes On Assassin’s Creed Remakes For Now

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What's next for the Assassin's Creed franchise? Following the successful launch of Assassin's Creed Black Flag Resynced earlier this--which sold very well--you'd imagine that Ubisoft would be looking to fast-track another remake while it continues work on future titles. That's not the case, as Ubisoft dropped a new update on all things Assassin's Creed, including confirmation that it's not currently working on any remakes.

"One thing we want to be transparent about today is that we currently have no other Assassin's Creed remake actively in development," Ubisoft wrote. "Our teams are already focused on the next chapter of Assassin's Creed titles, including projects you haven't heard about yet, featuring new settings and stories."

While you shouldn't expect another Assassin's Creed remake anytime soon, Ubisoft added that it will still keep "exploring opportunities" to bring older titles back. As for future projects, Ubisoft said that it's making "good progress" on its darker Assassin's Creed experience, Codename Hexe. An update on it will arrive in 2027, and Ubisoft added that the team remains focused on delivering a "unique vision" at the heart of this project. The other in-development title, Codename Invictus, is also taking shape behind the scenes. This will be a multiplayer Assassin's Creed game, and Ubisoft says hundreds of players recently got to go hands-on with an early prototype.

"One piece of feedback came through clearly though: Players saw great potential in the foundations but wanted more of the pillars that define Assassin's Creed. The team spent the past months acting on it, and Invictus is now evolving in an exciting direction that better reflects those pillars while staying true to its multiplayer ambitions," Ubisoft wrote.

https://www.youtube.com/watch?v=zHoZjka6h2U

For current games, Black Flag Resynced players can download one final major update. This adds New Game Plus, Nightmare Mode, new rewards, finishers, trinkets, and additional customization options to the Black Flag remake. Assassin's Creed Valhalla players aren't being left out in the cold either, as New Game Plus is being added to the Viking saga on November 5. A heavily requested feature for this particular Assassin's Creed game, the update will also add an optional progression mode where Gear, Runes, and Masteries all contribute to Eivor's overall power ranking. Players can also earn new gear and a Master Assassin outfit inspired by Naoe's look in Assassin's Creed Shadows; a new Mithril resource is being added, and you can upgrade your gear to a new "Divine" level.

While the news is good for Assassin's Creed fans, it comes amid restructuring at Ubisoft that has led to several canceled games, shut-down studios, and layoffs. Trials developer RedLynx is on the chopping block, while 72 people from Ubisoft Singapore--the studio behind Skull & Bones--were recently laid off.



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Jagmas
32 minutes ago
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Round Rock, Texas
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PUBG TV Series Adaptation Starring Donald Glover In The Works At Netflix

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Get all the details about the Atlanta star's latest project for the streamer.

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Jagmas
1 hour ago
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Round Rock, Texas
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Apple TV’s ‘Monarch: Legacy of Monsters’ Eyes Revamped Season 3 With New Titans & New Writers

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Monarch: Legacy of Monsters is going for a reboot. Apple TV and Legendary Television are in discussions for a third season that would take the show in a new direction, featuring new Titans from Legendary’s Monsterverse. Search is underway for new writers and showrunner who will take over from the series’ Season 1 and Season […]

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Jagmas
1 hour ago
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Destiny 2 unvaulting update: It sure sounds like the original Destiny is finally coming to PC

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Bungie shocked the world (or at least, it shocked the world's Destiny fans) when it un-canceled Destiny 2 in September, saying the game "is foundational to Bungie’s futuure" and promising to restore vaulted content and "return Destiny to its original promise." In a community update shared today, the studio revealed more about that process, and one standout point is that it sure sounds like the original Destiny is finally coming to PC.

The update begins with a broad overview of what led up to the unvaulting announcement and what's happened since, a broad roadmap that breaks down into three sections—First Pass, Stretch Goals, and stuff that's probably not going to happen "for technical and/or strategic reasons"—and a progress bar:

(Image credit: Bungie)

It's worth noting up front that while things have been happening fairly quickly so far, the actual Great Unvaultening is still a long way off. The pre-production process is now underway and expected to run until January or February of 2027, and "from that point we expect full production will be about 12 months to fully complete the porting process," Bungie head of product Josh Deane said. "It’s a lot of content."

Deane then touched on what comes after that, referencing his comment in September that Bungie is "not done with Destiny." With caveats that "some things are subject to change in success or failure," he said that Bungie is "marching forward with a phased plan for Destiny’s future that celebrates our legacy and propels us into a new, far green country." To that end, he cited three "anchors" for players to watch for:

Destiny 2 “Celebration’’ [Expect a new February Progress bar]

  • We believe we need to have a celebration in Destiny 2, beyond Monument of Triumph, for the community that provides new updates for you all to enjoy. More details to come!

Destiny ‘Legacy’ [Expect a new February Progress bar]

  • Our epic journey started over a decade ago, and the whole experience needs to be served to you all where you play today. Expect more information when we come back to you all early next year.

Redacted [TBD]

  • Launch Ventrilo Message: ‘We’re back’

The second point is the one that caught our interest. Destiny 2 was (and, some PC Gamer folks would argue, still is) huge on PC, but the original game never came our way: More than a decade after it launched, it remains exclusive to consoles.

Proclaiming that "the whole experience needs to be served to you all where you play today" pretty strongly suggests to me that's going to change, and that's a big deal: Destiny 2's Final Shape expansion brought an end to the 10-year Light and Darkness saga in 2024, but a lot of us never got to experience how it actually started, and I'd bet that having the opportunity to do so would bring a lot of lapsed players (myself included) back to see what's cooking.

Deane concluded by saying that this is a major undertaking and not one that will be finished quickly. "It’s important to know that this is a true reset moment for Bungie, Marathon, and Destiny. We also know time isn’t our friend; we’re playing from behind with the cards we have and I’m sure we’ll have to take more punches and make some hard decisions along the way," he said.

"Knowing we are early in incubating our future and actively working on projects to bridge us to that new home, don’t expect us to make a Destiny announcement at the TGA’s this year, or to randomly drop a logo that sets the world on fire right away.

"We get there when we get there."

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
1 hour ago
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Round Rock, Texas
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