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Star Wars Zero Company won't have official mod support, confirms Bit Reactor, but it has 'a lot of respect for the modding community'

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Star Wars Zero Company developer Bit Reactor is made up of former XCOM veterans, a series which has a pretty lively modding scene, especially XCOM 2, which supports modding with official development tools. It's even had its fair share of Star Wars mods over the years that completely transport it to a galaxy far, far away. Mod support is one of the reasons XCOM is still holding ground on players' hard drives all these years later.

Despite the success this has brought to Firaxis' series, Bit Reactor has confirmed in a new Discord Q&A that Zero Company won't have official mod capabilities.

"We have a lot of respect for the modding community," says lead producer Caydence Funk, "but there is no official mod support planned for Star Wars Zero Company."

Of course, this could change post-launch if it proves a hit, but the devs have made it clear we're not getting official modding tools at release. It's a shame given all the creative XCOM Star Wars mods willing Zero Company into existence years ago. Plus, it's also one of the most requested features in the game's Discord server, so it's not like there's not an audience. My guess is it's down to simple development priorities.

In a month-old Reddit post made before their hopes were crushed, one fan said that "without mods, [Zero Company] probably won't surpass XCOM 2 in my rotation. But with them it could become my new favorite game." Sorry, bud.

While there won't be official mod support, it's hard to stop those inclined—not that I think that's Bit Reactor's intention, especially since there won't be microtransactions that could potentially be undermined by player creations, as was the case in Firaxis' Marvel's Midnight Suns. I'm sure we'll still see some jerry-rigged creations even without official support.

I'm a sucker for customisation, so any alternative character models and gear would be a plus. Hopefully we'll also see more extensive mods later down the line, like additional encounters or an equivalent of XCOM 2's Long War 2 mod, which overhauls the game with new mechanics across a longer campaign.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
19 minutes ago
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Round Rock, Texas
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Marathon Still Has a Lot to Prove, Even With Its New PvE Mode

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"W"

hen you hear descriptions about superficial complexity in gaming, the most common one to come up is, “Wide as an ocean, deep as a puddle.” But what about the inverse? What does “deep as an ocean, wide as a puddle” look like? Call me crazy, but I think that’s Marathon in a nutshell.

It’s something I called out in my review, way back when. Those who sought a hardcore extraction shooter experience with exceptional polish and excellent gunplay would be best served. As punishing as matches could feel due to the UESC bots and the smaller map size, which made it easier for players to collide; as non-social as playing solo felt, instead likened to a survival horror experience (especially if you’re Rook); and as awful as the menus felt, it occupied a niche between ARC Raiders and Escape From Tarkov. It felt as focused and confident with its gameplay as its setting did with all the moths and fonts. There was depth to build on – new directions that it could go in.

And none of it has meant a damn thing for the game’s actual player numbers.

Over four months later, we’ve arrived at the middle of Season 2: NIGHTFALL. You’ll probably recall our post-mortem report, two weeks into the season – how it reached 40,686 concurrent players during its free week, and quickly plummeted right back down…is what I want to say. In reality, it fell even further, dropping below 7,000 concurrent players on Steam.

However, the new PvE mode is here: Vault Breaker. In a way, this is Bungie addressing multiple criticisms at once. It gives solo players and teams who don’t want to deal with others rocking end-game loot a chance to immerse themselves in the genuinely great Cryo Archive. Progression is bespoke and relies on a roguelike formula. You enter the map with a special Sponsored Kit, pick up a Vault Key Card, locate said vault, find the terminal with the corresponding symbol, and voila. All the while, you’re dealing with UESC troops, who can quickly overwhelm you.

Once you’ve gone inside and gathered Vault Indexes, you can choose to exfil or proceed to the next Vault, repeating the process. The catch is that things get even tougher as you go along. Meanwhile, the timer is still in effect, and if you don’t leave before it runs out, you get nothing.

Any loot found can be used in that run alone. So while it may be an uphill climb to gain a foothold against the UESC, it follows the roguelike pattern of becoming stronger as the run progresses. This works especially well in Marathon’s case, not just because of different weapon rarities but due to how attachments work. Find enough higher rarity barrels, scopes, and mods, and you can turn a Common weapon into something more potent.

As soon as you leave, say goodbye to that precious loot because it’s not going with you. Instead, any Indexes collected can be converted into Tier 1 Vault Data. This is used to upgrade your Sponsored Kit and make that starting loadout decidedly less terrible. Henceforth, you stand a better chance at the start, wiping out the UESC in quicker fashion, and gaining access to superior items. The fact that you can start with an Enhanced Shield, and not be at the mercy of RNG when it comes to something better, is a huge advantage unto itself.

Marathon - Cryo Archive

Maybe you’ll be able to push deeper into the Archive and eventually go up against the Compiler, the toughest threat in the game. Maybe you’ll retreat and attempt it with better odds. And maybe you’ll play just enough of Vault Breaker to purchase weapons that can be used in other modes. All we need now is for it to be offline and – what’s that? PlayStation says no? Well, if it was worth a try.

So with all this glowing praise for this mode, limited-time as it may be – and leaving aside all the PvP balance changes – there’s just one problem: Player numbers remain pitiful. Presently on Steam, Marathon peaked at 14,809 concurrent players in the past 24 hours. Less than half of Season 2’s start. In fact, these are pretty similar Destiny 2 numbers, which led to its end of support, and the irony of it offering a much bigger PvE experience by comparison is not lost on anyone.

But hey, surely Destiny 2 isn’t doing fantastic numbers either, especially since it’s been over a month since its final content update…aaannddd it’s currently peaked at 55,602 players on Steam. Don’t get me wrong – the peaks are becoming lower, and enthusiasm is definitely starting to wane, but this is also a game that’s been on Steam since October 2019. Marathon is fresher, and even if it’s not going to convert all those veteran Guardians into would-be Runners, you would think a larger number of people would want to check out this new PvE mode.

Heck, with this lull in ARC Raiders’ player base, thanks to Embark changing its plans to two major content updates every year, you would think that now would be a great time to try Marathon, especially since the former lacks a dedicated PvE mode. The latter is even discounted, costing $28 instead of the usual $40. At this stage, what else could Bungie possibly do?

More importantly, what does PlayStation expect at this point? Is laying off over half the studio and focusing only on this singular project meant to prove less of a loss over time? Sure, it’s not incurring as many expenses from keeping the lights on in Bellevue, but has Marathon broken even in terms of costs, assuming reports of its $200 to $250 million budget are true? Is it able to sustain current costs?

To top all of this off, just days before the mid-season update went live, game director Joe Ziegler announced that he’s leaving Bungie. Such departures in the middle of a live-service title’s life cycle aren’t unheard of – see Joe Blackburn leaving months before the launch of Destiny 2: The Final Shape. But even if Ziegler has been on Marathon for years and is pursuing greener pastures (hopefully), losing your director mere months after launch isn’t the best look, no matter how you slice it.

Marathon Season 2

Others were already in place to take over, and the ship will likely keep running as usual, but right now, it feels like we’ve already seen the best that Bungie could offer in this space. Even leaving aside the top five most-played games in the world, or how crowded the genre is already, its direct competition has secured some runway for the future. Can the same be said for Marathon? Should fans be concerned that its current roadmap is only up to Season 3, which begins on September 22nd?

Does the development team have anything else beyond a reworked Perimeter, a new Runner Shell, and some new loot to chase? Or some new gimmick that could put an interesting spin on the current gameplay? What about new maps or an expansion to Cryo Archive?

Hardcore players may stick around to see how this years-long story plays out, but as Destiny has proven multiple times, Bungie is capable of driving them off, sometimes permanently. It’s almost like the mistakes made with its biggest franchise, and perhaps the most important live-service game of all time, have continued to haunt the studio, except with even fewer avenues to bring new players into the fold, and much less room for failure.

There’s another famous saying about history, and how those who don’t learn it are doomed to repeat it. Bungie could very well break the cycle and kill its troubling past, opening up new horizons of success, but I fear, more tragically, that regardless of what it does, Marathon is ultimately doomed. And all that’s left for everyone left in this rapidly evaporating puddle is to enjoy its depths while it lasts.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.

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Jagmas
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Round Rock, Texas
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Latest Steam update makes it easier for your grandparents to give you games

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Back in 2024, Valve added a Steam Store feature that allowed non-Steam users to purchase digital gift cards or hardware. This meant that if friends or family without a Steam account wanted to buy a game for you, they had to buy a gift card for the appropriate amount. That would allow you to then purchase the game via Steam.



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After its Baldur's Gate 3-era splurge, Hasbro is scaling back its gaming ambitions following $56m loss, but Warlock and Mass Effect-like Exodus are safe

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Hasbro, the parent company of Dungeons and Dragons owner Wizards of the Coast, is seemingly scaling back its video game ambitions. The company, which had initiated a plan in 2022 to become a major publisher, has already cancelled several of its projects and laid off many of their developers.

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Jon Bernthal reveals the difference between making Marvel movies and TV: 'I was blown away'

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Jon Bernthal has been playing the definitive version of Marvel's ruthless vigilante, Frank Castle, ever since he showed up in season 2 of Daredevil on Netflix back in 2016. From the very start, Bernthal brought a perfect blend of unpredictable, righteous violence to the anti-hero known as The Punisher, but on July 31, he faces his biggest challenge yet: a Marvelmovie.



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Motor City review: Alan Ritchson's near-perfect revenge thriller puts Netflix to shame

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Modern actionmovies really want to make sure you understand them. Characters explain the plan before carrying it out, remind us of the stakes while it's happening, and recap what just happened once it's over. Somewhere along the way, many blockbusters stopped trusting audiences to simply watch.



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