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Marathon game director leaves Bungie just 4 months after launch: 'I'll be heading to something new, somewhere else'

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Just four months after the release of Marathon, game director Joe Ziegler has announced that he's leaving the game, and Bungie, effective today. His role will be filled by Del Chafe III, previously the assistant game director, who along with creative director Julia Nardin will "guide Marathon into the next chapter with an even better and brighter future."

"As for me, I'll be heading to something new, somewhere else, and will update you on where and what soon," Ziegler wrote on X. "I just want to say a deeply heartfelt thank you to all of you for supporting me and Marathon in our windy mission to bring a dark and terrifying space survival frontier to your screen.

"The mission will continue in new and surprising ways so stay tuned for what this team has in store for you! It's been a pleasure seeing all the stories you've created, all the clever ways you've found ways to murder robots and one another. Hopefully as I move onto new things, you'll join me for those adventures as well."

Ziegler's departure, coming so soon after Marathon's release and while it's still struggling to find its footing, is a shock. Bungie is rolling out big changes to Marathon, including an embrace of PvE gameplay in the upcoming Vault Breaker mode, which will debut—temporarily—next week and then roll out in full sometime in season 3.

(Image credit: Joe Ziegler (Twitter))

It's the worst possible time for instability at the top, in other words, particularly given that a turnaround for Marathon is essential. It isn't a Concord-esque disaster, but Marathon's concurrent player counts on Steam are nowhere near what Destiny 2 was (or is even currently) putting up, even when it was in its deepest doldrums.

With the studio gutted and no other releases imminent, Marathon is an existential game for Bungie. Even just as a matter of public perception, losing Ziegler—a highly-regarded developer who only joined Bungie in 2022 and took the reins on Marathon just two years ago—is a major blow: The more it looks like you're in a spiral, the tougher it is to pull out of it.

Compounding Bungie's troubles, Ziegler isn't the only high-profile Bungie employee to leave in recent weeks: Former Marathon design lead Lars Bakken, a storied Bungie developer in his own right, left in June after more than 20 years at the studio and is now "retired from the videogame industry."

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Jagmas
47 minutes ago
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Round Rock, Texas
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West Duchovny Joins AMC’s NASCAR Drama Series ‘Thunder Road’

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EXCLUSIVE: West Duchovny (The Five-Star Weekend, Painkiller) is the latest to join AMC’s NASCAR drama series Thunder Road from John Fusco. The previously announced cast includes Dennis Quaid, Chase Stokes, Michael Rooker, Matt Barr, and Maggie Grace. Thunder Road is the multi-generational saga of the fictional Whitlock family, whose legacy in stock car racing is as […]

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Jagmas
1 hour ago
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Round Rock, Texas
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‘The Odyssey’ Is Already Off to an Epic Start

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The massive hype for Christopher Nolan's latest film is paying off at the box office.

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Jagmas
1 hour ago
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Round Rock, Texas
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Bethesda make huge promises for The Elder Scrolls and Fallout - now it has to deliver

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Two years ago, Todd Howard expressed that he regretted making such a big deal out of announcing The Elder Scrolls 6 so far ahead of time. Today, perhaps buoyed by a desire to offer reassurance in the face of the ongoing Xbox layoffs, Bethesda has chosen to throw caution to the wind and deliver a [...]



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Jagmas
2 hours ago
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Those rumoured Fallout 3 and Fallout New Vegas remasters are real, Fallout 5 is in pre-production, and Fallout 76 is getting a massive expansion

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Bethesda has published a new statement which drops some major bombs (sorry) about the future of the Fallout series. In the statement, the company noted that those long-rumoured Fallout: New Vegas and Fallout 3 remasters are indeed real, teased a mystery Fallout project being developed with Obsidian, and - last but not least - announced that Fallout 5 is now in preproduction.

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Jagmas
3 hours ago
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Round Rock, Texas
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Bethesda says The Elder Scrolls 6 is going great, actually: "We're where we planned to be, loving how it looks, and playing it every day"

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Bethesda Game Studios has undeniably felt the impact of Microsoft's recent plan to cut over 3,200 employees at Xbox – but according to the company, The Elder Scrolls 6 is still chugging along just fine.

The studio reveals as much in quite a lengthy new post over on Twitter, confirming that The Elder Scrolls 6 is currently Bethesda's primary focus – and the developers feel pretty confident about the new RPG, too. That and the next Fallout game, which we now know is for sure happening.

"Our teams are now developing The Elder Scrolls 6 and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch," writes Bethesda. "It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games."

This lines up with what we know about Bethesda's in-house engine – Todd Howard said the devs are "very happy where the tech is and where it's going" early this year, describing how Bethesda has "handled" the new Creation Engine "better than we ever have" thanks to lessons learned from Starfield.

The studio's current thread continues, describing where the new Fallout and Elder Scrolls are in terms of development.

"Fallout 5 is currently in preproduction. The Elder Scrolls 6 is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it's been a very long wait for the sequel."

That's an understatement – but Bethesda's words here are reassuring nonetheless. It has been well over a decade since Skyrim changed the RPG genre forever, leaving us all craving the next Elder Scrolls, after all.

But, as the studio confirms, "The next chapter is on the way. We're where we planned to be, loving how it looks, and playing it every day."

It's bittersweet, with all things considered – especially amid all of the layoffs. The company's union representatives reported a big loss of "dozens of programmers, artists, designers, and testers," which would imply quite the impact on development.

Devs affected by the layoffs also said that making new Fallout and Elder Scrolls games would "be harder than ever now" following Microsoft's Xbox cuts, so... yeah.

Here's hoping Bethesda truly is cooking with The Elder Scrolls 6 and Fallout 5, and that former devs land on their feet, too.

Elder Scrolls Online is "not going to be able to put out the amount of content at the speed" it was, former dev says following Xbox layoffs.



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Jagmas
3 hours ago
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