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Don’t Nerf One Of Dragon Dogma 2‘s Best (Worst) Features, You Cowards

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Dragonsplague just ain't what it used to be

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Jagmas
3 hours ago
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Round Rock, Texas
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Silo is the perfect Severance replacement, and it releases on Apple TV in 3 weeks

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It’s been nearly 15 months since Severance season 2 ended with a devastating cliffhanger, and there’s still no release date for season 3. Fans waited three years between the first and second seasons of Apple’s hit sci-fi show, but hopefully it won't take another 21 months to get a third. Series star Adam Scott recently said that was too long and the Severance team is planning on releasing the new season sooner, but shooting hasn’t even begun yet. That means there won’t be more surreal stories about the employees of Lumon Industries until 2027 at the very soonest. In the meantime, however, Apple is dropping another great show for fans of twisty science fiction in just three weeks.



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Jagmas
3 hours ago
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Round Rock, Texas
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Xbox's Matt Booty has seen Elder Scrolls 6 gameplay and says it "looks amazing" and is "coming along well"

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Today marks exactly eight years since Bethesda revealed the Elder Scrolls 6 teaser from 2018, and all this time later we've seen virtually nothing else from the project. Bethesda and Xbox's silence on the long, long, long-awaited follow-up to Skyrim is remarkable, but Xbox chief content officer Matt Booty has broken his silence with the tiniest of updates on one of the biggest games on the release date calendar.

BGS executive producer and game director Todd Howard has gone on the record to say Elder Scrolls 6 was announced too early, which seems like a bit of an understatement as we approach 10 years from that infamously vague teaser, but Booty tells Variety that the decision to reveal such a massively anticipated project is one of the trickier parts of his job.

"I would say one of the more challenging balancing acts of someone in a job like mine is balancing that you want to go show the world all the cool stuff you're working on, and you want to get them excited early, but we also know that we want to wait till the right moment," says Booty. "And when you decide to show it, you want it to be the best you've got. And also that when you show the game, you're also giving them a promise of, hey, it's coming soon."

Booty seems to be directly acknowledging the aforementioned premature reveal of The Elder Scrolls 6 here. With every day that passes without a significant update on the game, the big green elephant in the room at Xbox gradually swells, as does frustration from the RPG community who's been waiting almost a decade. That said, Booty assures that what he's seen from gameplay footage will be worth the wait.

"I can tell you, having visited Bethesda and sat with Todd and seen 'Elder Scrolls' playing, it looks amazing, and it's coming along well," he says. "And we'll make sure to announce it and really reveal it at the right time."

"The majority of this building is working on The Elder Scrolls 6": Todd Howard says Bethesda's full focus is on the RPG it announced in 2018, and "it's so different than Starfield, so different than Fallout"



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Jagmas
5 hours ago
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Round Rock, Texas
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Onimusha: Way of the Sword is shaping up to be one of 2026's best

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I was already in love with Capcom’s new Onimusha game after playing it last summer. After an extended look at Onimusha: Way of the Sword at Summer Game Fest this weekend, I’m now going to be extra annoying about the game: I will not shut up about this being the best thing I’ve played recently.



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Jagmas
7 hours ago
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Round Rock, Texas
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Dragon's Dogma 2 gets first of 2 major updates ahead of Dark Arisen DLC

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Dragon's Dogma 2 was released a couple of years ago and while it has been received quite positively, players have been split on its approach to fast travel. It's a very limiting system, with teleporting around the map requiring the use of one-and-done rare items or hitching a ride in an oxcart (which may or may not get attacked by a monster halfway through your journey). Much of your journey will be backtracking on foot.



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Jagmas
7 hours ago
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Round Rock, Texas
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Once again players are right to suspect AI was used in a game, once again a dev apologizes for using AI in their game

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One of the games that got us excited during the Summer Game Fest deluge this past weekend was 1666: Amsterdam, a long-in-development project headed up by Assassin's Creed creator Patrice Desilets. The narrative teaser, about witches, cats, and supernatural spookiness, lacked any kind of look at gameplay, but it sure set a powerful mood.

And yes, as we predicted last week, it is now time to say, "Ugh, that game with the cool trailer used AI."

To help get the hype machine properly cranked up, developer Panache Digital Games also released a playable prologue on Steam: A short "narrative experience" introducing the game world, characters, and mystery. It didn't take long for players to notice some telltale oddities in the game's visuals, and Panache eventually confirmed that, yup, that's AI.

"A number of people have raised questions or concerns to us about whether assets in our marketing and game use generative AI," the studio wrote on Reddit. "We have a dedicated team of over a dozen talented and experienced artists. With them, we looked into the assets in question and found that there were indeed some early versions of assets that made their way into the the prologue. This includes some in-game portraits and external marketing assets.

"We are actively reviewing the assets in question. Human made versions will be released in an update dropping soon. We own up to this oversight and apologize for any upset caused. Please be assured that the Early Access and full game will not include any assets generated by AI."

(Image credit: Panache Digital Games)

It's a lot of words to say "Yes, we used AI to make this game," and the fact that 1666: Amsterdam won't have AI-generated assets when it releases (unless it does, I suppose) is almost irrelevant: If you use AI to help make the game, and then replace it with human-generated copies, well, AI was used in the making of your game.

What I find more galling, though, is the quiet implication that the studio was shocked—shocked!—to find AI-generated assets in its game demo, and now they're all trying to find the guy who did this. And of course, the apology: "for any upset caused," not what caused the upset in the first place.

As we said last week, this sort of thing—AI whoopsies like this one, and also AI disclosures for new games on Steam—is inevitably going to become more common, particularly during big extravaganzas like Summer Game Fest when new games are rolled out by the truckload. Gamers rage against it, developers apologize, and then they keep doing it anyway, leaving us to play AI detective with every new trailer, and in many cases to decide just how much of it we're prepared to live with. 1666: Amsterdam really does look cool—is the use of generative AI in its development disqualifying?

For myself, I don't think so. But as a matter of principle, I take issue with the use of generative AI in place of what is supposed to be an artistic undertaking—and as cool as 1666: Amsterdam looks, this admission has really diminished my enthusiasm for it.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
7 hours ago
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Round Rock, Texas
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