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With Mimimi closing shop, Hooded Horse will take over publishing for Shadow Gambit: The Cursed Crew

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With premier stealth-tactics studio Mimimi Games shutting down, Hooded Horse will take over publishing duties for its final game: Shadow Gambit: The Cursed Crew. The 2023 isometric stealth release was widely considered a pinnacle of the genre and one of the year's best games—PC Gamer called it just that with its Best Stealth of 2023 award.

Mimimi announced last year that Shadow Gambit would be its final release, surrendering to the increasingly stressful reality of modern games development in favor of the health of its developers. "Working on increasingly ambitious games took a heavy personal toll on us and our families" it said at the time, wrapping up 15 years of development that included hits like Shadow Tactics: Blades of the Shogun and Desperados 3.

Hooded Horse is an up-and-coming strategy publisher, and hopefully a good long-term home for Mimimi's swansong of fantasy Caribbean pirates and their quest for the ultimate treasure on a literal ghost ship. The 2023 release received two really good expansion packs, Zagan's Ritual and Yuki's Wish, before the studio closed up late last year.

"Shadow Gambit is in its final form, and we’re excited to be partnering with Hooded Horse for its ongoing commercial needs," said Mimimi co-founder Johannes Roth in a press release. "We're very impressed by their approach to indie publishing and are confident they will help the game reach even more players."

Shadow Gambit got an 87% review here on PC Gamer, with reviewer Dominic Tarason calling it "Superb squad-based stealth strategy that embraces the magic of save-scumming." Which it definitely does, in a uniquely cool way, by having the whole thing work around time-altering magic.

Here's hoping the genre-defining hit stays available for many years to come.



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Jagmas
3 hours ago
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Round Rock, Texas
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Ashes of Creation previews new dungeon, new races, and player housing added in Alpha Two phase two

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It’s a sequel to a sequel to an alpha! OK, not really, but Ashes of Creation is indeed moving forward to phase two of its Alpha Two, and as that titling would suggest, that means there are some new things to do. Assuming you have $100 to burn to experience an incomplete PvX MMORPG. Some […]
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Jagmas
13 hours ago
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Round Rock, Texas
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Ashes of Creation’s new alpha phase adds two races and a dungeon to the MMORPG

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Ashes of Creation’s new alpha phase adds two races and a dungeon to the MMORPG

Two months after it opened its doors, Ashes of Creation Alpha Two is entering its second phase. The ambitious new MMORPG from Intrepid Studios has already had some exciting moments since it first entered the public testing stage, but it’s taking a big step forward with this update. There are two new playable races to try out, another dungeon to tackle, three more Nodes in the Sandsquall Desert, a marketplace, the ability to purchase player housing, and a holiday event.

MORE FROM PCGAMESN: Best MMORPGs, Ashes of Creation interview, New MMOs
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Jagmas
15 hours ago
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Round Rock, Texas
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Fortnite finally teases epic crossover with popular game coming soon

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We're going to the future Choom! Fortnite has finally teased an upcoming crossover with most-requested game by fans.

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Jagmas
15 hours ago
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Round Rock, Texas
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Best Tactics 2024: Tactical Breach Wizards

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Breach, clear and cast in our favourite tactics game of the year. For more awards, check out our Game of the Year 2024 hub.

Harvey Randall, Staff Writer: I had the pleasure of reviewing Tactical Breach Wizards when it came out this year, and it really is a prime example of a game that defines exactly what it's here to do, what vibe it's here to capture, and then proceeds to get full marks on every one of its own set goals. When the only problem a game gives me is that I wish there was more of it, I can pretty confidently say it's a banger.

As for the why, well, Tactical Breach Wizards' mechanics are just plain magic—each character has their own specific niche that manages to interact strategically with their fellow spec-ops casters in inventive ways. Take navy seal Zan Vesker, who can create an army of temporary time-clones which, with the right upgrades, both fire a fleet of bullets and refund their mana cost when they die before the turn's up. When combined with necromedic Banks' flask, which hits in a handy three-by-three square for just enough damage to kill them? Utter pandemonium.

All that tactical goodness would be enough to make it a solid 17-20 hours of fun, but its story is way better than it's got any right to be, tucked as it is into a limited handful of cutscenes. It's just downright excellent, with some surprisingly interesting worldbuilding shoved in the boot. Tactical Breach Wizards left me with a yearning for a tabletop system based in its world that doesn't yet exist—or even a feature-length RPG. The in-mission chatter is also a highlight, too.

There's this belief that you can't have funny, banter-flooded dialogue without dipping into the dreaded "Marvel syndrome"—where everything is irreverent and sincere moments aren't allowed to breathe without an improvised mug to the camera. This game proves that problem a mere skill issue.

(Image credit: Suspicious Developments Inc)

One moment I was laughing my butt off at Jen Kellen bickering with her own dream clone, the next I was genuinely getting misty-eyed as Sabin went into the specifics of how her faith treats the departed. The game takes clever advantage of its breach, shoot, repeat structure to have these conversations take place outside the door you're about to kick in—making them nice breathers in between the brain-bending tactical action.

Overall—Tactical Breach Wizard deserves my praise. If the idea of a romp where a navy seer seal kicks down a door with a staff-gun sounds like a good time, I can promise you'll have a great one.

Fraser Brown, Online Editor: As the resident tactical sicko (it's not as cool as it sounds), I assumed that Tactical Breach Wizards' violent, puzzle-like conundrums would be the highlight here, and to be clear: they absolutely are. But honestly TBW could have been half as good as a tactics game and I would still have been enchanted.

That's down to the big laughs. The MCU has made me deeply suspicious of super-powered weirdos engaging in quips and bants. But TBW's dialogue, even in just the first hour, elicited so many guffaws. These characters aren't mere vehicles for jokes, cardboard cutouts who exist solely for giggles—their pasts, neurosis and relationships build them into something so much richer. Even if, primarily, they are a very funny bunch. It's the delicious cherry on top of what is a tight, clever tactical romp.

Jake Tucker, Editorial Director, PC Gaming Show: Of all of the games Tom Francis has made about throwing people out of windows, this is the best one. Fascinating skills and interesting scenarios combine for top tier defenestration. It's even fun when you aren't throwing people out of windows.



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Jagmas
15 hours ago
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Round Rock, Texas
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Beloved pixel RPG Drova just got even harder with a new free update

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Beloved pixel RPG Drova just got even harder with a new free update

2024 has been a stacked year for RPGs. We've had Like a Dragon: Infinite Wealth, Dragon's Dogma 2, Metaphor: ReFantazio, Final Fantasy 7 Rebirth, Persona 3 Reload, and many more. I could just make this whole intro a list of every role-playing game that was huge this year, but that would be doing Drova Forsaken Kin a massive disservice. With dashes of mythology, pixel art, old-school CRPGs, and an incredibly high Steam user rating, Drova's newest update makes the game harder than ever, so now's the time to try it.

MORE FROM PCGAMESN: Best single-player games, Best soulslike games, Best RPGs
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Jagmas
17 hours ago
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Round Rock, Texas
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